Speaking of space and asteroids. Here is one image I see over and over again. It’s driving me insane.
Splash!
You will see it in every second science article on the extinction of dinosaurs or meteorites. Like this Wired article for example. It’s one of the so-called “Artit’s Impressions”. They often accompany scientific articles to illustrate a certain [...]
November 2, 2011 http://www.bonoboblogs.org/imported/visiting-vesta/
There was no space geekout post for quite some time. So naturally, I have quite a bit of a backlog of space discoveries stored up. Here is the thing that was rocking my world for a few weeks now. We have arrived at Vesta!
Well, not we exactly. A small space probe called Dawn did, an extraordinary [...]
November 1, 2011 http://www.bonoboblogs.org/imported/m-plus/
There are a few things that games often do “wrong” on a regular basis. One of them being fonts. Fonts have always been treated badly by computer technology. Many programmers underestimate the complexity and importance of typography. In fact, one of the things Steve Jobs mentioned as a reason for the success of the Mac [...]
October 31, 2011 http://www.bonoboblogs.org/imported/in-time-%e2%80%93-first-impressions-2/
Time for some movie talk. I recently saw the movie In Time. Have a trailer.
The movie was directed and written by Andrew Niccol, who also did Gattaca. And indeed I found In Time to be similar to Gattaca in many ways. Both movies have a great premise and lots of striking and memorable details. Both movies [...]
Time for some movie talk. I recently saw the movie In Time. Have a trailer.
The movie was directed and written by Andrew Niccol, who also did Gattaca. And indeed I found In Time to be similar to Gattaca in many ways. Both movies have a great premise and lots of striking and memorable details. Both movies [...]
October 27, 2011 http://www.bonoboblogs.org/imported/codify-lua-based-scripting-on-ipad/
There are more and more creative code tools for the iPad emerging, that use Lua as language. That is not only, because Lua is highly versatile and easy to learn, but because Apples allows to let Lua-interpretes run on their devices. Via Create Digital Motion I discovered Codify today: A full development IDE, that runs on the iPad. You can build scripts creative code experiments or even games with that tool. A really well designed tool for people who like to tinker with code. Here is the reference of the API. And here is the AppStore-Link.
I’m playing Demon’s Souls and I’m thinking about difficulty again. Why do so many people (me including) enjoy playing Demon’s Souls so much, even though it’s supposedly so difficult? It occurred to me that to some extent, Demon’s Souls is actually not really difficult. It’s a sheep in wolf’s clothes. Let me give you an example.
Is [...]
October 21, 2011 http://www.bonoboblogs.org/imported/monster-hunter-podcast-episode-56/
This time on the Monster Hunter Podcast: Inside Krystian’s Chinstrap. We are back from a break with this blast from the past. Wie play Monster Hunter Portable 3rd HD and discuss beards.
Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
Visit the new SocialDissonance Website!
Enjoy!
October 19, 2011 http://www.bonoboblogs.org/imported/harvest-mania-developer-diary-4/
After reconsidering the score calculation, I figured that the HUD I already streamlined recently must be updated again to show the relevant data, so the player can actually work towards better performance during the level.
The final HUD?
…and I ended up with an almost complete redesign. Again.
I did a lot of shifting around the elements, creating icons to label [...]
October 18, 2011 http://www.bonoboblogs.org/imported/trauma-soundtrack-out-now/
Martin Straka, the Musician I have been working with on TRAUMA was pretty overwhelmed by the positive response since the game was released. Many people asked for a proper Soundtrack for the game. So he went back to the source files, remixed some of the loops into longer compositions and made a mini-album OST.
Get it here!
In other [...]
October 17, 2011 http://www.bonoboblogs.org/imported/vimeo-situation-update/
I’m pretty much floored by the response I got from the previous Vimeo post. I would like to thank everybody, who commented and helped spread the word. Of course I didn’t realize that the timing is just perfect with the IGF deadline so close. If you are submitting your game to the IGF, I think [...]
October 13, 2011 http://www.bonoboblogs.org/imported/how-vimeo-lost-me/
I used to prefer Vimeo over YouTube. Vimeo was always a bit better in quality, had a nicer looking player and website. Most importantly, it had a more mature and tasteful community. So when I released my game TRAUMA, it was a no-brainer to publish the trailer for it on Vimeo. It was an arty [...]
October 12, 2011 http://www.bonoboblogs.org/imported/what-happens-in-paris%e2%80%a6-2/
… of course doesn’t stay in Paris. As already mentioned, I went to Paris and spent a wonderful evening there. Here are some impressions.
The exhibition takes place in La Gaîté Lyrique. Apparently, a former theater that was now changed into an exhibition venue.
My Crib!
This being a former theater situated in central Paris, they of course have some very [...]
… of course doesn’t stay in Paris. As already mentioned, I went to Paris and spent a wonderful evening there. Here are some impressions.
The exhibition takes place in La Gaîté Lyrique. Apparently, a former theater that was now changed into an exhibition venue.
My Crib!
This being a former theater situated in central Paris, they of course have some very [...]
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