New Super Mario Bros. U is a game easy to be cynical about. It represents much of what is wrong with Nintendo today – a company relying heavily on the same, decade old brands. The New Super Mario Bros. series being a particular offender – delivering Mario branded products by re-packaging 30 years old gameplay on a low budget.
But hey, [...]
February 13, 2013 http://www.bonoboblogs.org/imported/allmighty-non-says-httpwww-the-black-and-juicy-liquid-feedback-com/
It’s time for another Backlog Update. I completed another set of 5 games some time ago.
Rayman Origins Finished this quite some time ago. I wrote a little about sexism in that game and possible ways to have avoided it. But generally, I liked it a lot. I was also pleased to see that my GF played [...]
February 5, 2013 http://www.bonoboblogs.org/imported/super-sloth-jazz-jam-%e2%80%93-ggj2013/
One of Cologne’s Global Game Jam 2013 entries freshly hit the iPhone AppStore. It’s a tiny game, called “Super Sloth Jazz Jam“. It has got a nice little idea around the Game Jam 2013 topic “HeartBeat”. You direct a small jazz-band with fast and slow passages, by pressing the heart in time. You have to be more or less accurate, otherwise your performance will fail. A nice game, made in just 48 hours of the game jam, playing with the idea around a musical-performance-directing-game. Graphics and music is sweet as well! Super Sloth Jazz Jam is available for free in the end, so why not give it a try. (via Krystman #onegameamonth)
Oh, before you leave… I also made a game at the game jam! Or let’s say, I finished a prototype of a sound-only game-mechanic. Read more about my “Puzzle BeatBeat” at Nodepond.
I got the Prometheus Blu-Ray on Christmas. It was the über-mega-special edition with a ton of special features. Perhaps not quite as much as Red Letter Media suggested but I ended up spending an entire day watching it.
There is some very cool material on there. I was especially surprised by the edited scenes. There was a [...]
February 4, 2013 http://www.bonoboblogs.org/imported/wii-u-turn-around-the-world/
I participated at the Global Game Jam 2013 and came up with a promising gaming idea, suitable for disabled (blind) people (and scored the “Games for Change”-Badge with it as well). It’s a puzzle game, where you have to “match” musical pattern. The game is just at a prototyping-level, but in the end, you get the idea. Maybe it is possible, to put more musical drive into that idea. The game was realized in Renoise and the Renoise Lua-Scripting-Interface (which I absolutely like)! Here is the official link to this project and the Global Game Jam 2013 entry.
And some impressions from the Global Game Jam 2013 at Cologne Game Lab.
Flowlab.io looks like a new promising project for game designers and rapid developers and friends of trying out stuff online. With Flowlab you can quickly develop games and game-prototypes right in your browser. It is a complete game studio including a built in sprite editor, an integrated physics engine and visual logic designer – some of you will think of Game Maker maybe…
The Flowlab-people promse, that games built with Flowlab are playable on web and can be exported to the iPhone and iPad as well. So, why not have a look?
Here is something weird that Nintendo of Europe did recently. They gave me coins.
You may not be familiar with Operation Rainfall. It was basically a fan campaign to convince Nintendo of America to localize and publish 3 specific Japanese Wii games: Xenoblade Chronicles, Last Story and Pandora’s Tower. It started out with Xenbolade Chronicles being announced [...]
January 30, 2013 http://www.bonoboblogs.org/imported/global-game-jam-2013/
I recently participated in the Global Game Jam 2013. It was fun. Here is an impression video.
Because I haven’t been involved in the management and presentation of this year’s jam, I was able to actually work on a game in a team for the first time. It was an exciting 48 hours. I was working with [...]
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