I’m currently playing the new Transformers: War for Cybertron. I already wrote how I’m a bit of a Transformers enthusiast and how I like how like what High Moon studios did with the franchise. Now I have some hands-on experience to back it up. Here is a nice interview / gameplay presentation that gives a [...]
…are greatly exaggerated. Yet you can hear them over and over again. People reminisce how the genre was so popular in the 90ies and is completely dead today. They speculate how the genre may be able to be revived and so forth. Even I wrote my final thesis initially coming from a similar point of view.
But [...]
They do it very well. Recently, the on/off (aka “sleep”) button of my iPhone started acting weirdly. It didn’t work sometimes. Other times, it triggered multiple times. It actually seems like a common problem and there are lots of crazy homebrew solutions on YouTube. But since I still had warranty, I decided to send it in.
And [...]
They do it very well. Recently, the on/off (aka “sleep”) button of my iPhone started acting weirdly. It didn’t work sometimes. Other times, it triggered multiple times. It actually seems like a common problem and there are lots of crazy homebrew solutions on YouTube. But since I still had warranty, I decided to send it in.
And [...]
Only a quick post today. I have spent most of the day finishing up the interface for TRAUMA. I was still able to check out an important game release. It’s Deathspank! A hilarious Diablo-esque hack & slay action RPG.
I got only the trial version yet (backlog) but I enjoyed it A LOT! The game is incredibly [...]
I have finally spent a few evenings with the multi-player mode of Monster Hunter Tri. I like it although in many ways, it feels like the immature precursor to a hypothetical, much better, future Monster Hunter game.
The entire structure of the multi-player mode feels awkward. The lobbies are hidden in an onion of server types, individual [...]
If you don’t know Windosill yet, do yourself a favor and give it a try. It’s a very simple, short and extremely beautiful Flash game.
Stare at the hand, be amazed, repeat. Now that’s what I call the circle of awesome.
Windosill could best be described as a point & click adventure. But the game demonstrates quite nicely that [...]
It’s super-hot and there is not much new. Let me dwell a post longer on the topic of space.
In Star Trek, when the Enterprise encounters a mystery, it’s usually some really freaky, active phenomenon. I don’t want to even count the many times they found “a lightning storm in space”. It actually so frequent, it shouldn’t [...]
Quick update on what’s going on in Space right now. The European space probe Rosetta just flew by the biggest asteroid ever visited by a spacecraft and snapped some pictures.
This doesn’t just ROCK. This is HEAVY METAL!
The asteroid in question is called Lutetia. It’s around 100km in diameter and consists probably of… METAL. That’s one huge frigging [...]
You might have heard about the controversy surrounding Blizzard’s new Real ID system. They basically want to set up a Facebook for their games – WoW and StarCraft 2. The controversy started when they also decided to show real names instead of nicknames on the WoW boards. A lot players complained that they wouldn’t be able to [...]
The ongoing oil spill in the Gulf of Mexico is a certainly the a tragic and most disturbing catastrophe. It may very well end up as a 9/11 of this decade but with even more dramatic, global consequences. I often find myself fascinated by the narratives that are woven around it. Oil drilling is technology [...]

Scene from Gobber Assault
The Boing Boing competitions “Games inspired by music” closed and it holds some really nice results, worth to check out and vote for. Not only are the games inspired by music, but also by other factors: some contributions are realized in HTML5 and Innovation on general seemed to be some sore of driving force. I like for example the use of the keyboard-mapping at the tank-shooter Infiltration. Anyway, checking out this game is worth the time, especially if you are interested in inspiration, than long-lasting gameplay.

Back from holidays, and directly a cool announcement to make: In August (6.-9. 8. 2010) the BIGJam invites us to jam along a whole day and night about games, games and games. “BIGJam offers programmers, designers, artists and musicians from around the world a chance to work together on exciting independent game projects in a relaxed, creative environment.” It’s an “opportunity to get together in one place and collaborate on exciting and, hopefully, absurdly inventive projects“. The event is also a change, to get qualified feedback from gaming-enthusiasts on own project, or to listen to talks about various topics (including programming and making music – such things…)
Get all, all information about the BIGJam 2010 in the TIGSource-forum. Unfortunately the ticket-system says, that all amounts of available tickets for the BIGJam are already sold out.
Work on TRAUMA continues. Still doing rather administrative stuff. This time I finally came around to redesign some of the main menu UI. I kept postponing this part until I warmed up with programming again. That’s because surprisingly, UI design and programming can get incredibly tedious.
TRAUMA’s main menu was conceived quite a long time ago. I [...]