Bonoboblogs

January 11, 2015
http://www.bonoboblogs.org/imported/weeknotes-december-2014/

Weeknotes December 2014

December 2014 was the last month of quite a good year 2014.

Make the Game
The kids-project “Make the Game” came to it’s end. The final event was a huge success. All participants had a really great time and I guess, that everyone learned a lot on different levels. Check out the gallery.

Ghettoscene Demoparty
The last demoparty of the year was this time named “Ghettoscene 2014″. Here are two small works I made in the context of the party. This soundscape was recoded directly at the partyplace and is 100% without any post-production.

This is a picture from the travel. It is a snowy landscape, taken with my Firefox OS mobile from a driving car. This photo is 100% unedited.

unc-14-photocompo

Click to enlarge or visit the original entry on nodepondLOMO.

Pixelart-Jams

To get used with creating pixel art I began to do pixel-jams, often on the evening with some random topics, that come into the mind. Here are some of the results.

nodepond-pixelart-one-to-rule

nodepond-pixelart-dk-bar

nodepond-pixelart-december-guy

December Drehbar

This wasn’t the best session, but got some inserting aspect in it. I like especially the duet-like evolving the things in this recording. As always at the Drehbar-sessions… there was zero preparation of the event, we talk about 100% improvisation only based on skills and mood.

PureData-UserGroup #3 – RaspberryPi

The PureData-UserGroup Cologne met again. We had a whole evening of messing around and benchmarking pd-extended on the the Raspberry Pi. I put together a blogentry with many useful links for people, who want to get started with PD und RaspberryPi.

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January 7, 2015
http://www.bonoboblogs.org/imported/pyxel-tilemap-to-fuccboigdx-parser-in-ruby/

Pyxel Tilemap to fuccboiGDX Parser in Ruby

This is a little parser, that converts tilemap-data from the Pyxel-Pixeleditor (http://pyxeledit.com) to fuccboiGDX (a still work-in-progress game engine, build upon Love2d).

This could be useful for anyone, so I share! Here is the stuff:
https://gist.github.com/nodepond/0798669598eb2a968e53

pyxel edit to fuccboi-gdx tilemap parser

Usage:

  • Run this script in the same folder, where you have exported the ’tilemap.json’ from Pyxel
  • The tilemap is named ‘Layer 0′
  • The collisionmap is named ‘Layer Collide’

It generates lua-code ready to c&p paste. There is an more accurate usage example in the ruby-file itself.

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