January 11, 2015

Weeknotes December 2014

December 2014 was the last month of quite a good year 2014.

Make the Game
The kids-project “Make the Game” came to it’s end. The final event was a huge success. All participants had a really great time and I guess, that everyone learned a lot on different levels. Check out the gallery.

Ghettoscene Demoparty
The last demoparty of the year was this time named “Ghettoscene 2014″. Here are two small works I made in the context of the party. This soundscape was recoded directly at the partyplace and is 100% without any post-production.

This is a picture from the travel. It is a snowy landscape, taken with my Firefox OS mobile from a driving car. This photo is 100% unedited.


Click to enlarge or visit the original entry on nodepondLOMO.


To get used with creating pixel art I began to do pixel-jams, often on the evening with some random topics, that come into the mind. Here are some of the results.




December Drehbar

This wasn’t the best session, but got some inserting aspect in it. I like especially the duet-like evolving the things in this recording. As always at the Drehbar-sessions… there was zero preparation of the event, we talk about 100% improvisation only based on skills and mood.

PureData-UserGroup #3 – RaspberryPi

The PureData-UserGroup Cologne met again. We had a whole evening of messing around and benchmarking pd-extended on the the Raspberry Pi. I put together a blogentry with many useful links for people, who want to get started with PD und RaspberryPi.

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January 7, 2015

Pyxel Tilemap to fuccboiGDX Parser in Ruby

This is a little parser, that converts tilemap-data from the Pyxel-Pixeleditor ( to fuccboiGDX (a still work-in-progress game engine, build upon Love2d).

This could be useful for anyone, so I share! Here is the stuff:

pyxel edit to fuccboi-gdx tilemap parser


  • Run this script in the same folder, where you have exported the ’tilemap.json’ from Pyxel
  • The tilemap is named ‘Layer 0′
  • The collisionmap is named ‘Layer Collide’

It generates lua-code ready to c&p paste. There is an more accurate usage example in the ruby-file itself.