Jason Rohrer made a game, that finally crosses the border to concept art. He build a game, that should be played by people “2000 years from now on“.
He made a computer-simulation of his board-game and a special AI, that was able to “modify the ruleset to balance the game”. He did no wanted to play the game himself – this game should be left unplayed until the future.
The last step of the process was to bury the game in the desert of Nevada. He presented this work at the GDC 2013 Game Design Challenge. The topic was “Humanity’s Last Game”. His inspiration came from ancient board games like “Mancala” or catheral builders, who started the project, but never their lifetime could see the finished piece. Read the whole story at Polygon.
This video features a “supercut” of all videogames, that were ever played in The Simpsons. Most stuff to laugh at, but also some very interesting ideas in it. A especially like “Uh no, you’re in Texas”, the highly educational game “Word Jammers” and the golf-simulator at the end of the vid… (via)
March 25, 2013 http://www.bonoboblogs.org/imported/youcube-feature-film-about-projection-mapping-at-evoke-2012/
This is a short feature film Alexander Speckmann and me did last year for our very first projection-mapping at Evoke2012. This film hanged around at YouTube for quite a while and I always forgot to post it here into this blog.
Meanwhile I am still working on the software-part of the mapping stuff!! It grows and grows, the name of my new software is “Sentinel” and will be shown at some more events within the next few months. Keep on watching this site and Dingfabrik-events to see it!
March 23, 2013 http://www.bonoboblogs.org/imported/trauma-ios-released/
I am proud to announce that my game TRAUMA has been just released on the App Store. It is available here for $2.99. It is a universal App so it plays on both, the iPad and the iPhone.
Get TRAUMA iOS here
It has been a surprisingly long way to get here. Almost immediately after the initial release [...]
March 17, 2013 http://www.bonoboblogs.org/imported/machtiges-non-of-metamoderne/
Bonoboblogs is an agglomerated blog of people who are into game design or related art. We tend to be clever and open and have fresh views on computing games. We fill the gap between experimental gameplay, game design and theory. More about.