Bonoboblogs

July 30, 2011
http://www.bonoboblogs.org/imported/backlog-update-3-2/

Backlog Update 3

Time for another backlog update. I finished another 5 games. Actually, I even completed 7 but haven’t realized it until I started writing this post.

Monster Hunter Tri I completed all missions in Monster Hunter Tri and, as I wrote in my final diary entry, I consider it completed for the sake of the backlog.
Beyond Good and Evil [...]


http://www.bonoboblogs.org/imported/backlog-update-3/

Backlog Update 3

Time for another backlog update. I finished another 5 games. Actually, I even completed 7 but haven’t realized it until I started writing this post.

Monster Hunter Tri I completed all missions in Monster Hunter Tri and, as I wrote in my final diary entry, I consider it completed for the sake of the backlog.
Beyond Good and Evil [...]

July 29, 2011
http://www.bonoboblogs.org/imported/the-harmony-of-harmony-of-dissonance/

The Harmony of Harmony of Dissonance

Wow, that was quick. After only 6-7 hours, I finished Castlevania: Harmony of Dissonance. Surprisingly, it took me less time to finish the game from scratch than I invested in a previous, unfinished playtrough. It just shows that the biggest challenge with this game is it’s lack of guidance. In hindsight, writing down where I [...]

July 28, 2011
http://www.bonoboblogs.org/imported/blacktron-reloaded/

Blacktron Reloaded

The Lego games are a bit of a guilty pleasure of mine. I enjoy Lego a great deal so I find them already appealing in this regard. But they are also interesting from a game design standpoint. The forgiving difficulty suggest a shallow experience aimed at younger players. But it turns out to be a [...]

July 27, 2011
http://www.bonoboblogs.org/imported/monster-hunter-podcast-episode-49/

Monster Hunter Podcast Episode 49

This time on the Monster Hunter Podcast: Gimme an Egg. Our bourgeois monster hunters embark on a quest to defeat monsters and needs an egg urgently. Give us an egg. And a blessed one of you can.

Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
The Tumblr Blog here.
Enjoy!

July 25, 2011
http://www.bonoboblogs.org/imported/trauma-trailer/

TRAUMA Trailer

So I spent the weekend to whip up a real Trailer for TRAUMA. Here it is.

Nothing too special visually but I’m really happy I was able to get the quotes from Michaël Samyn, Michael Abbott and Kellee Santiago. I really think they embody the kind of audience I created the game for. There was a hilarious [...]

July 24, 2011
http://www.bonoboblogs.org/imported/quote-unquote-interviews-with-indie-devs/

Quote-Unquote Interviews with Indie-Devs

The Quote-Unquote blog features interviews with indie-game-developers – almost a must read for everyone. Much of things to learn and explore. For example Adam Atomic says about the polishing of games something, that I think is really well said:

“If prototyping is the process of experiments and accidents and exploration, then polishing is the process of analyzing whether each of those experiments or accidents helped or hindered this particular game. We can visualize a prototype as a 2D sine wave. The crests are areas of the game that stick out in a bad way, that need to be sanded down or chopped off entirely. The troughs are areas of the game that are incomplete or under-explored, and need to be filled in with interesting things. The end result is that instead of a wobbly sine wave, we have a nice smooth surface.”

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July 22, 2011
http://www.bonoboblogs.org/imported/in-search-of-lost-metroidvania/

In Search of Lost Metroidvania

I have started playing Castlevania: Harmony of Dissonance. Again. This is the 3rd time that I started this game now. You might remember how I posted about the game in November 2008. Even though the game is supposedly relatively short, I have never managed to play it trough. Here is what happened.

2008 Attempt – Over 8 hours into [...]

July 21, 2011
http://www.bonoboblogs.org/imported/interview-with-paolo-pedercini/

Interview with Paolo Pedercini

There was recently an interesting game exhibition in Kassel called Spielsalon. They used the term “author games” to show a couple if indie / art games. Sadly, I couldn’t be there even though I like the term they used there. The guests they hard were nothing short of spectacular. Luckly, Katharina Tillmanns from CGL was [...]

July 20, 2011
http://www.bonoboblogs.org/imported/why-we-shouldn%e2%80%99t-gamify/

Why we shouldn’t gamify

Gamification is on debate. There are arguments towards and against them. Here I pick a great text, that warn about the dangers of gamification. It argues, that gamification is mostly about extrinsic motivation – but the more valuable motivation is the intrinsic, that comes from within.

In a 1973 study on motivation, Lepper, Greene, and Nisbett found that children who expected (and were given) a reward of a gold star and a ribbon for drawing pictures spent less time playing with the drawing materials in subsequent observations than children who were assigned to an unexpected reward condition and to children who received no extrinsic reward. Similar studies with college students have shown that people who are not offered a reward will work longer and harder on a given puzzle than people who are offered a reward.

This thought is not mentioned in the text, but is somehow at hand: while gamification can be a nice tool for things like Groupon, it somehow makes the problems in the global monetary system more than obvious. Because the game-rules can be so much stronger than anything else. Whether you fit into it or not.

I think this is especially interesting in a play(ful), game-designers context. Because it is also a little bit about getting stuff done vs. playful behaviour. I can only encourage you to read this text. In the end I figured out, that gamification is/can be really about EVERYTHING that is. Really a mind-opener in some ways that leaves some perplexing thoughts behind. (via)

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http://www.bonoboblogs.org/imported/monster-hunter-podcast-episode-48/

Monster Hunter Podcast Episode 48

On this episode of the Monster Hunter Podcast: Cashmere Crisis. The brave hunters move out to fight even more dangerous beasts all the while discussing urgent topics such as the history, physical quality and utility of Cashmere Wool.

Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
The Tumblr Blog here.
Enjoy!

July 19, 2011
http://www.bonoboblogs.org/imported/cgl10/

CGL10

Here is something awesome. At Cologne Game Lab had some discussions with the University. We have been given the opportunity to boost our Master’s program by giving away 10 full scholarships for free. And also the deadline has been extended to 1st September. We call this deal CGL10.

The time has come…

I’m really happy that we are finally [...]

July 18, 2011
http://www.bonoboblogs.org/imported/don%e2%80%99t-take-it-personally-babe-it-just-ain%e2%80%99t-your-story/

Don’t Take it Personally, Babe, It Just Ain’t Your Story

I recently heard the Experience Points Podcast talk about the game “Don’t Take it Personally, Babe, It Just Ain’t Your Story” (what a catchy name! ). I remembered I read about the game previously so I decided to give it a whirl.

Normally I stay away from interactive novel teenage drama but…

It’s basically an Japanese-style interactive [...]

July 17, 2011
http://www.bonoboblogs.org/imported/crisis-deluxe/

Crisis Deluxe

Darn you Crytek! I realized I have been misspelling the word “Crisis” in most of my posts about Final Fantasy 7: Crisis Core. I will keep the mistakes as they are. That will teach me.
I’m pretty much at the very last 5% with this game. I’m at the final chapter. I have done almost all side [...]