Bonoboblogs

May 11, 2011
http://gamedesignreviews.com/scrapbook/monster-hunter-podcast-episode-38/

Monster Hunter Podcast Episode 38

On this episode of the Monster Hunter Podcast: Shepard Vision. We open your eyes to twice as much Monster Hunter by engaging the secret technology of Shepard Vision. Also, we toy around with the Sword and Shield. Get the mp3 of the episode here. The RSS Feed is here. Get us in iTunes here. The Tumblr Blog here. Enjoy!

May 10, 2011
http://www.floriankuhlmann.com/2011/this-is-not-a/

this is not a : – )

das netz und die darüber transportierten welten, eindrücke und informationen sind real. darüber besteht kein zweifel.
und trotzdem ist es anders, denn lebens- und alltagswelt wird abstrahiert und reduziert. kommunikation und sprache und welt wird befreit und verarmt aber zu gleich. ein : – ) ist eben eine smily und kein lächeln, ein LOL ist ein LOL, sind drei Buchstaben und kein Lachen, und ; – ) ist kein zwinkern.

drei neue projekte zum thema:

www.thisisnotawink.de
www.thisisnotaloudlaugh.de
www.thisisnotasmile.de

: – ) LOL !!!!11!!!!!!!111!! ; – )


http://gamedesignreviews.com/scrapbook/tuesday-developer-diary-silent-totems-6/

Tuesday Developer Diary – Silent Totems #6

In parts 1,2, 3 of this developer diary I explained the building-blocks of our newest game. Part 4 was about how the parts should come together in our sandbox game, by giving collectable cards as rewards to the player. (Part 5 was an intermezzo i had to write to blow of some steam about performance issues). Today i [...]

May 9, 2011
http://gamedesignreviews.com/scrapbook/oneaday-year-1-retrospective/

Oneaday Year 1 Retrospective

Wow, I actually missed the anniversary of my oneaday initiative. Instead I decided to talk about the Hauppauge PVR. But it was actually on the May 5th last year when I decided to post something every day. Ironically, I missed two posts this weekend. Which also explains why I’m far from 356 posts. This is [...]


http://gamedesignreviews.com/scrapbook/oneaday-year-1-retrospective/

Oneaday Year 1 Retrospective

Wow, I actually missed the anniversary of my oneaday initiative. Instead I decided to talk about the Hauppauge PVR. But it was actually on the May 5th last year when I decided to post something every day. Ironically, I missed two posts this weekend. Which also explains why I’m far from 356 posts. This is [...]

May 6, 2011
http://gamedesignreviews.com/scrapbook/warning-2d-shooters-approaching/

Warning: 2D Shooters Approaching

It’s a weird Friday. I somehow didn’t manage to prepare a proper post. So I thought I share with you this wonderful collection of videos. Let’s start with this amazing 30 minute French documentary about 2D shooters. Recently, I was teaching a class of students at AIB in Bonn again. One of the students group made an [...]

May 5, 2011
http://gamedesignreviews.com/scrapbook/hauppauge-hd-pvr/

Hauppauge HD PVR

So I got myself a Hauppauge HD PVR. It’s a curious little device quite popular among the YouTube game video crowd. In fact, our very own Monster Hunter Podcast is recorded with it. The little box records and compresses analogue HD video. It spits the result out using the USB port. Lots of cables go in, magic [...]

May 4, 2011
http://gamedesignreviews.com/scrapbook/the-unapologetic-world-of-tanks/

The Unapologetic World of Tanks

Here is a ridiculous game I recently stumbled across. It’s called World of Tanks. The name pretty much says it all. Take a look at this. It calls itself an Free-to-Play MMO but I wouldn’t agree with that label. At least not now. It’s as much an MMO as Call of Duty is an MMO. World of [...]


http://digitaltools.node3000.com/blog/3093-monocle-2d-gameengine

Monocle 2D-GameEngine

Still fresh but enormously promising is the Monocle GameEngine – an open source project, that makes creation and editing of 2d-games real fun. Most communication about the project takes place at the BitCollective Forum – most of the website is still at an early stage. The driving force behind the engine is Alec Holowka aka Infinite Ammo and Matt Thorson. Why make this engine, and not use tools like Unity? Alec says in the video, that Unity gets weired, if trying to make 2D-styled games. So making an engine for exactly this purpose is the main-motivation. And it looks really convenient and responsive!

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May 3, 2011
http://gamedesignreviews.com/scrapbook/tuesday-developer-diary-silent-totems-5/

Tuesday Developer Diary – Silent Totems #5

While trying to get a game done, bad luck always tricks with you. So this time my intentions to implement everything needed into the game, to fulfill my “featuritis” (actually a nice german word creation, for feature creep), has gone to a screetching halt: Everything has gone to slow. Today: Developer Blues. Quite intentionally I do not develop on a fast [...]

May 2, 2011
http://gamedesignreviews.com/scrapbook/monster-hunter-podcast-episode-37/

Monster Hunter Podcast Episode 37

On this episode of the Monster Hunter Podcast: Really Big Monster Brave Hunter Podcast Show! Due to PSN outage we continue doing Tri quests. This show is dedicated to exceptionally big monsters. Get the mp3 of the episode here. The RSS Feed is here. Get us in iTunes here. The Tumblr Blog here. Enjoy!

May 1, 2011
http://gamedesignreviews.com/scrapbook/trauma-website-sneak-preview/

TRAUMA – Website Sneak Preview

This weekend I started seriously digging into the actual website. I came up with a satisfying screen design. Impromptu user tests showed to major problems. There are still some minor details I want to tweak. But I decided to move on to the HTML/CSS stage. That turned out to be a major source of frustration. At least [...]