Bonoboblogs

May 31, 2011
http://digitaltools.node3000.com/blog/3126-sparrow-iphone-game-framework

Sparrow: iPhone Game Framework

sparrow framework iphone

People, who are into game development and iPhone, iPad, iPod Touch could take a look at the Sparrow Framework. It is a lightweight, free and open source framework (BSD licence), that should making games easy, especially for people who worked lots with ActionScript. There are things like sprites and tweens.

“All developers that have come in touch with ActionScript, .Net or Java will get started quickly. Especially Flash/Flex developers will feel at home immediately, since it follows most of the ActionScript dogmas and brings them to pure Objective-C.”

Stepping into this framework should be easy, because the developers tried to keep the amount of classes and code to a bare minimum.

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May 26, 2011
http://gamedesignreviews.com/scrapbook/monster-hunter-podcast-episode-40/

Monster Hunter Podcast Episode 40

On this episode of the Monster Hunter Podcast: Pro Hunting. We embark on a series of quests in MHP3rd. We fight tiny Qurupecco, a super-dangerous Rathian and Rathlos. And guess what – we blow them away. Except for that last quest. It didn’t happen. Get the mp3 of the episode here. The RSS Feed is here. Get us in iTunes here. The [...]

May 19, 2011
http://gamedesignreviews.com/scrapbook/terraria/

Terraria

I’m currently quite busy. I decided to take two weeks off to finally publish TRAUMA. Things are going well. Meanwhile, this weird game is making the rounds. The game is called Terraria. It’s pretty much Minecraft in 2D. I must admit that I never got into Minecraft. From what I heard it is supposed to be quite addictive. Considering [...]

May 18, 2011
http://gamedesignreviews.com/scrapbook/monster-hunter-podcast-episode-39/

Monster Hunter Podcast Episode 39

On this episode of the Monster Hunter Podcast: The Capcom Conspiracy. Strange things happen in this Great Sword episode. Nick is gone. Shepard dies for no reason. But then he comes back as a robot! Get the mp3 of the episode here. The RSS Feed is here. Get us in iTunes here. The Tumblr Blog here. Enjoy!


http://gamedesignreviews.com/scrapbook/monster-hunter-podcast-episode-39/

Monster Hunter Podcast Episode 39

On this episode of the Monster Hunter Podcast: The Capcom Conspiracy. Strange things happen in this Great Sword episode. Nick is gone. Shepard dies for no reason. But then he comes back as a robot! Get the mp3 of the episode here. The RSS Feed is here. Get us in iTunes here. The Tumblr Blog here. Enjoy!

May 17, 2011
http://gamedesignreviews.com/scrapbook/a-day-with-crawford/

A Day With Crawford

We had a lovely day at Cologne Game Lab with Chris Crawford. He held two talks. The first one was only for our students. It was a talk about the strengths of the medium and importance of exploring it. Some of the talk was material from his webinar on interactivity. But that was only a [...]

May 15, 2011
http://gamedesignreviews.com/scrapbook/silent-totems-alpha-released/

Silent Totems – ALPHA released

Back in march I was hoping to have the ALPHA demo done in mid of april, but as usually everything slips if you can’t work more on your games than 24hours a week. So now its mid of may and it’s done. The schedule I made 7 weeks ago has been reached, all major features [...]

May 14, 2011
http://gamedesignreviews.com/scrapbook/how-to-play-leviathan-the-tone-rebellion/

How to play Leviathan: The Tone Rebellion

For some reason I decided to dig out Leviathan: The Tone Rebellion. I realized that nobody posted even one video of gameplay for this game on YouTube. The only videos I found were of the soundrack and the intro. The game has no tutorials and there are no FAQs on gamefaqs.com. So it took me [...]


http://gamedesignreviews.com/scrapbook/how-to-play-leviathan-the-tone-rebellion/

How to play Leviathan: The Tone Rebellion

For some reason I decided to dig out Leviathan: The Tone Rebellion. I realized that nobody posted even one video of gameplay for this game on YouTube. The only videos I found were of the soundrack and the intro. The game has no tutorials and there are no FAQs on gamefaqs.com. So it took me [...]

May 13, 2011
http://gamedesignreviews.com/scrapbook/meet-chris-crawford/

Meet Chris Crawford

Just a quick note. If you are anywhere around Cologne next monday, you have the opportunity to meet Chris Crawford. Serendipitously, he was visiting Europe anyway and agreed to spend a day at Cologne Game Lab! Oh yes. It’s Chris “Games are about Things, not People” Crawford. He will be giving a public lecture called The Phylogeny of Play. [...]


http://gamedesignreviews.com/scrapbook/meet-chris-crawford/

Meet Chris Crawford

Just a quick note. If you are anywhere around Cologne next monday, you have the opportunity to meet Chris Crawford. Serendipitously, he was visiting Europe anyway and agreed to spend a day at Cologne Game Lab! Oh yes. It’s Chris “Games are about Things, not People” Crawford. He will be giving a public lecture called The Phylogeny of Play. [...]

May 12, 2011
http://www.nodepond.com/blog/229-vj-tool-first-mockups

VJ-Tool: First Mockups


Two screenshots, that point into the direction

I am currently in the mockup-phase of a new tool. This will be a tool for VJing and live-image and movie manipulation. The working title is “Photovoltaik“. The tool is all about playing with visuals and I think it will jump into the wonderful world of projection-mapping as well. Photovoltaik will be a tool for Mac OS-X. In the initial phase, the releases can be downloaded for free. After a solid feedback and testing phase, there should be a price tag. I think about 79 Euros, but this could still change. Early adopers will get a special price of course (if any), so jumping on the boat early will pay out later.


http://gamedesignreviews.com/scrapbook/the-magic-of-free-to-play/

The Magic of Free to Play

I was thinking about Free to Play models recently. I have been carrying an idea with me for some time. It’s about how to implement a Free to Play model more naturally into a game. Status Quo: Gold and Silver coins. Silver Coins can be earned in-game. Gold coins can be bought. The rest is a shop. [...]


http://www.floriankuhlmann.com/2011/zu-gast-bei-freunden-der-netzkultur/

zu gast bei freunden der netzkultur

das team der art2.0-initiative aus köln hatten mich vergangenen dienstag freundlicherweise zu einem vortrag zum thema “netz, kunst, netz, kultur” eingeladen. das war ein ausgezeichneter anlass sich mal durch meine linksammlung zum thema zu arbeiten. am ende war ich dann doch selber recht erstaunt, wie reichhaltig und ausdifferenziert dieser ziemlich aus der mode gekommene bereich der kunst mittlerweile ist. dabei ist es eigentlich kein wunder, blickt die netzkunst in all ihren facetten mittlerweile auf mehr als 2 jahrzehnte entwicklungsgeschichte zurück.

ich habe mich vor allem auf die zeit von 1999 – 2011 konzentriert und natürlich auch da nur eine auswahl von projekten präsentiert. wer sich für die ursprünge und anfänge interessiert dem möchte ich diese mittlerweile 10 jahre alten link zur HGB-Leipzig empfehlen.
den gleichen vortrag könnte man im übrigen, in der angelegten struktur und den aufgezeigten subgenres, problemlos in mehreren variationen mit anderen protagonisten halten.

aber es ist eben nicht nur die schiere masse an arbeiten die erstaunt. für mich neu war auch wie sehr sich mittlerweile einzelne untergenres heraus gebildet haben. es gibt eben nicht mehr die netzkunst an sich, sondern auch hier haben sich im laufe der zeit ganz unterschiedliche herangehens- und umgangsweisen mit den phänomen digitalisierung, netze und vernetzung herausgebildet.

ichhabe das mal nach 3 genres unterteilt und dazu dann jeweils ein paar anschauungsbeispiele geliefert.

1. Politik und Hacktivism
2. Abstraktion, Concept & Bild
3. DADA, Poetry, useless machines & nummern

mich persönlich reizt aktuell punkt 3 am meisten. das ist eine ansammlung eigenartiger skuriler phänomene und projekte, die eigentlich gar nicht im kontext kunst entstehen aber zweifelsohne als soche durch gehen. da bin ich gespannt wie sich das weiter entwickelt. mir persönlich sind diese projekte sehr sympathisch, weil sie nämlich im ersten moment einmal frei vom verdacht der arbeit für die vita, karriere oder das portfolio erscheinen.

wie vereinbart setze ich nun hier noch den link zum pdf “netz.kunst_netz.kultur”.

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