Bonoboblogs

February 28, 2011
http://gamedesignreviews.com/scrapbook/monster-hunter-podcast-episode-28/

Monster Hunter Podcast Episode 28

On the this episode of the Monster Hunter Podcast: The Milkman Rings Twice. We are joined by Shepard’s (evil?) twin and finally move on to Monster Hunter Portable 3rd. Get the mp3 of the episode here. The RSS Feed is here. Get us in iTunes here. The Tumblr Blog here. Enjoy!

February 27, 2011
http://gamedesignreviews.com/scrapbook/trauma-final-push-2/

TRAUMA – Final Push Fantasy

I can talk about Space Shuttles and old gaming Hardware all day long. But the reason I’m here is to make games and this one game in particular has been in development for too long. The next semester is about to start at CGL and so I decided to take it slow at work for [...]


http://gamedesignreviews.com/scrapbook/trauma-final-push-2/

TRAUMA – Final Push Fantasy

I can talk about Space Shuttles and old gaming Hardware all day long. But the reason I’m here is to make games and this one game in particular has been in development for too long. The next semester is about to start at CGL and so I decided to take it slow at work for [...]

February 26, 2011
http://gamedesignreviews.com/scrapbook/restoring-the-classics/

Restoring the Classics

It’s a known cliché of men spending hours in their garages restoring old cars or motorcycles. The modern, dorky version of that is restoring old gaming equipment. My Non-Finite Electronic order arrived today. The GameBoy Classic I got on eBay also just happened to arrive today. So I spent most of my day finally opening [...]

February 25, 2011
http://gamedesignreviews.com/scrapbook/final-discovery/

Final Discovery

Space Geekout! I love watching stuff being launch into space. It’s spectacular, exciting and educative at the same time. Science just doesn’t get more kickass than this. But yesterday’s launch has a bittersweet subtext. The Space Shuttle program is close to being shut down. This was the last launch of the Space Shuttle Discovery. There will be [...]

February 24, 2011
http://feedproxy.google.com/~r/scnclr/~3/WQIpgrZzdu0/320-buttelfly-form

Buttelfly Form

A complete spontaneous artwork. The figure can be rotated for interesting variations. Here are shown 2 variants.

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http://gamedesignreviews.com/scrapbook/the-evolution-of-video-game-controllers/

The Evolution of Video Game Controllers

There is not much going on recently and I’m swamped with some boring work. But look at this cool poster I found: Buy here. It is a beautiful chart illustrating the evolution of video game controllers. I’m especially fascinated by the upper part of that chart. I have never seen an Odyssey but the weird controllers already caught my [...]

February 23, 2011
http://gamedesignreviews.com/scrapbook/h-g-wells-was-a-dork/

H. G. Wells Was a Dork

Here is a known fallacy: we always tend to imagine famous artists as being famous and successful back in the days. But of course in reality, many of the artists and writers we value today were actually obscure and struggling with having ends meet back in the days. Recently, I found a variation of this [...]

February 22, 2011
http://gamedesignreviews.com/scrapbook/crysis-core-engame/

Crysis Core Endgame

So I’m playing Final Fantasy: Crisis Core right now. As with every Final Fantasy game, I somehow feel obliged to check out the endgame content. Final Fantasy games tend to have a big dramatic storyline but also tons of optional side-missions. Square even started to hide very, very, very difficult bonus bosses in the games [...]

February 21, 2011
http://gamedesignreviews.com/scrapbook/monster-hunter-podcast-episode-27/

Monster Hunter Podcast Episode 27

On the this episode of the Monster Hunter Podcast: Plus Button Action. We attempt to cut our costs and fight a Qurupeco without any gear… yeah. We also do an Alatreon and two Diablos. This is the audio-only version of this episode. Get the mp3 of the episode here. The RSS Feed is here. Get us in iTunes here. The [...]

February 20, 2011
http://gamedesignreviews.com/scrapbook/trauma-photographic-sense/

TRAUMA – Photographic Sense

So this weekend I added a couple of new features to TRAUMA (not online yet). First of all, a lot of beta testers asked for some way to view the Polaroid collectibles once they collected them. I was actually thinking of the same thing already but wasn’t so sure about it. The beta convinced me. [...]


http://gamedesignreviews.com/scrapbook/trauma-photographic-sense/

TRAUMA – Photographic Sense

So this weekend I added a couple of new features to TRAUMA (not online yet). First of all, a lot of beta testers asked for some way to view the Polaroid collectibles once they collected them. I was actually thinking of the same thing already but wasn’t so sure about it. The beta convinced me. [...]


http://gamedesignreviews.com/scrapbook/revisiting-the-pocket/

Revisiting the Pocket

Recently, I got myself a GameBoy Pocket! Now I’m playing with power! There were a couple of reasons. Since I made Cybersecurity Emergency Assange, I was reminded of how cool some of the old GameBoy games were. I have a GBA SP I can run GameBoy games on. But the pixel density of the SP screen is much higher [...]

February 18, 2011
http://gamedesignreviews.com/scrapbook/jonathan-blow-chokes-on-a-croissant/

Jonathan Blow Chokes on a Croissant

This piece right here made my day. It’s an interview with Jonathan Blow, the developer of Braid. He is talking about his new game, The Witness. The interview is going well until suddenly this: Yeah, it’s the mechanics of the game– Sorry, I’m choking on this croissant. It’s very dry. It baffles me how the PC Gamer staff managed [...]