Bonoboblogs

November 18, 2010
http://gamedesignreviews.com/scrapbook/monster-hunter-tri-diary-12-%e2%80%93-jhen-moran/

Monster Hunter Tri Diary 12 – Jhen Mohran

Wow, it’s been a long time since the last Monster Hunter Tri Diary. I’m kinda running the podcast right now but I haven’t been playing to insistently. I returned to Monster Hunter Tri just recently. I wanted to see what it has to offer before Monster Hunter Portable 3rd comes out. Monster Hunter Tri sometimes feels like [...]

November 17, 2010
http://gamedesignreviews.com/scrapbook/spirits/

Spirits

I almost forgot the obligatory shameless Plug. If you are interested in TRAUMA, you could be also interested in Spirits, a new game recently released on iPad. Have a Trailer. To be fair, the game is very, very different from TRAUMA. It’s basically a Lemmings clone but with some quite intriguing gameplay tweaks, a unique visual style [...]


http://gamedesignreviews.com/scrapbook/spirits/

Spirits

I almost forgot the obligatory shameless Plug. If you are interested in TRAUMA, you could be also interested in Spirits, a new game recently released on iPad. Have a Trailer. To be fair, the game is very, very different from TRAUMA. It’s basically a Lemmings clone but with some quite intriguing gameplay tweaks, a unique visual style [...]


http://gamedesignreviews.com/scrapbook/what-i-hate-about-fashion/

What I Hate About Fashion

I recently saw Brüno. I found it moderately amusing. You probably have seen the Trailer but the post needs a visual so there you go: In a way it’s quite similar to Borat (duh!). Sure, you can see it as a shallow and incredibly crude comedy. It has lots of almost infantile jokes and exploits all the [...]

November 16, 2010
http://digitaltools.node3000.com/blog/2771-success-rules-for-a-sandbox-game

Success-Rules for a Sandbox-Game

At The Game Prodigy Blog I found a posting, that analyses the success-criterias of the “sandbox-game” Minecraft. Indeed, I think this is only a starting-point for a deeper analysis, but at least it is a good a starting-point!

This are the rules, they figured out:

“Catering to the Prolific 1%, and making sure that the Sandbox has a lot of Sand.”

Read the whole article.

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November 15, 2010
http://gamedesignreviews.com/scrapbook/back-from-data-loss-hell/

Back From Data Loss Hell

I spent the last 3 days spent having a nervous breakdown because all my data seemed to be lost, praying that I can salvage them after all, and re-installing my Windows 7 system. Things seem to be back to normal now, but that’s one hell of a ride I don’t wish to repeat ever again. It started [...]


http://gamedesignreviews.com/scrapbook/back-from-data-loss-hell/

Back From Data Loss Hell

I spent the last 3 days spent having a nervous breakdown because all my data seemed to be lost, praying that I can salvage them after all, and re-installing my Windows 7 system. Things seem to be back to normal now, but that’s one hell of a ride I don’t wish to repeat ever again. It started [...]

November 12, 2010
http://gamedesignreviews.com/scrapbook/monster-hunter-podcast-episode-13/

Monster Hunter Podcast Episode 13

On the this episode of the Monster Hunter Podcast: The three musketeers reunite, fill in some gaps from the previous episode, do a spontaneous mini-bowgun feature and enjoy the listener feedback awesomeness. Get the Episode here. The RSS Feed is here. Get us in iTunes here. The Tumblr Blog here. Enjoy!


http://gamedesignreviews.com/scrapbook/monster-hunter-podcast-episode-13/

Monster Hunter Podcast Episode 13

On the this episode of the Monster Hunter Podcast: The three musketeers reunite, fill in some gaps from the previous episode, do a spontaneous mini-bowgun feature and enjoy the listener feedback awesomeness. Get the Episode here. The RSS Feed is here. Get us in iTunes here. The Tumblr Blog here. Enjoy!


http://www.nodepond.com/blog/124-smoove-features

Smoove Features

Finally made some development on my lovely Smoove Pixeleditor again. The list of initial-features is almost done! I also spent a whole lot of time into improvements under the hood, based upon iDevice-development-experience I did mostly for customers in the last few months. Result is a nice speedboost!

Right at the moment experiment a lot with different interaction-patterns, to get the very best workflow for pixel-editing on the iPhone and iPod Touch done. Here is a recent screenshot of the “Load/Save/New”-menu.

November 11, 2010
http://gamedesignreviews.com/scrapbook/online-backup-first-impressions/

Online Backup – First Impressions

When you do a lot of creative work on your computer, you need a solid backup solution. I never had to restore an entire system out of a backups, thank gods. But especially since I started to work on mobile computers, I always found myself holding the fruits of my entire creative life in my [...]

November 10, 2010
http://gamedesignreviews.com/scrapbook/afterthoughts-on-the-reader/

Afterthoughts on The Reader

I finished reading The Reader. I didn’t like it. In case you have troubles reading it, let me spell it out for you: M – E – H As I mentioned previously, I was well aware that the book had more to it than a provocative relationship. I was actually looking forward to those more in-depth parts. However, once I arrived there I [...]


http://feedproxy.google.com/~r/scnclr/~3/H2GBnM7BD18/303-green-people

Green People

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November 9, 2010
http://gamedesignreviews.com/scrapbook/black-vpn/

Black VPN

You might remember my recent struggle with IP Geolocation. It turns out that recently, I finally found a solid solution: BlackVPN. Now this is actually nothing spectacular. I have been looking into VPN networks to circumvent IP Geolocation before. Previously, I have been using USAIP and they are completely fine. The only thing that BlackVPN has over [...]