Bonoboblogs

November 30, 2010
http://gamedesignreviews.com/scrapbook/launch/

Launch

I have been playing a couple of rounds of Pilotwings the last two days. It is a game I remember fondly from the times I was a kid. I never owned a SNES it but I played it a lot on department store test stations. This is the first time I’m attempting at making some [...]

November 29, 2010
http://gamedesignreviews.com/scrapbook/dreamhack-finals/

Dreamhack Finals

I don’t have too much time today so here is a quick linkdrop. This weekend, there was a great LAN Party in Weekend called Dreamhack. They had a StarCraft 2 tournament sponsored by SteelSeries and having a handsome total of $25,000 in prize money. It was moderated by everybody’s favorite StarCraft 2 commenter, Day9. I watched some [...]

November 28, 2010
http://gamedesignreviews.com/scrapbook/trauma-implementing-subtitles/

TRAUMA – Implementing Subtitles

Sometimes I get up in the morning and I turn on our coffee machine, still half-asleep. I sometimes find out that the machine starts flashing all sorts of red lamps indicating that I need to clean it and put it some water etc. And sometimes even that’s not enough. I push the button and the [...]

November 27, 2010
http://gamedesignreviews.com/scrapbook/another-waterworld/

Another (Water)World

I’m just playing Another World at the moment. It turns out I lost my old password. I found another one but it’s quite early in the game. It is at a quite memorable, yet infuriating puzzle. Actually, it would have been one of my favorite puzzles in the game if I didn’t get stuck at [...]

November 26, 2010
http://gamedesignreviews.com/scrapbook/apex/

Apex

I recently got Gran Turismo 5. I’m not quite finished with the 5 backlog games. I decided to order it anyway and not play it until I’m done playing off the backlog debt for it. However, I did unpack it. I ordered the UK Collector’s Edition (not the prohibitive Signature Edition). It contains a small but thick [...]

November 25, 2010
http://gamedesignreviews.com/scrapbook/monster-hunter-podcast-episode-15/

Monster Hunter Podcast Episode 15

On the this episode of the Monster Hunter Podcast: Lightningrooooooooouuuuund. We answer as many listener questions as we can in a short ammount of time. Get the Episode here. The RSS Feed is here. Get us in iTunes here. The Tumblr Blog here. Enjoy!

November 24, 2010
http://gamedesignreviews.com/scrapbook/brown-dwarf-gameplay/

Brown Dwarf Gameplay

I recently finished my playtrough of Plants vs. Zombies. When the game came out it was universally praised for being highly addictive. When I first tried it some time ago I was expecting a simple but perpetually engaging core gameplay with ton of polish and additional content around it – the familiar anatomy of addictive games. But [...]

November 23, 2010
http://gamedesignreviews.com/scrapbook/the-animated-history-of-poland/

The Animated History of Poland

Here is just a quick link share because I’m pretty spent today. I recently saw this and got all misty-eyed. It’s an animated movie that summarizes the history of Poland in just 8 minutes. It was made by a successfull polish animator Tomasz Bagiński who was also responsible for the Oscar-nominated short movie The Cathedral and who [...]

November 22, 2010
http://gamedesignreviews.com/scrapbook/paying-off-the-backlog-debt/

Paying Off The Backlog Debt

You might remember my exorbitant games backlog and the rules I set myself to reduce it. Time to check if it worked. In some ways it did, it some ways it didn’t. Since I started this project, I was able to complete only a very underwhelming number of games. I finished 5. They are: Windosill Tales of Monkey Island: Launch [...]

November 21, 2010
http://gamedesignreviews.com/scrapbook/trauma-final-push/

TRAUMA – Final Push

After 3 weeks or so I finally did a normal weekend session of working on the game. To be honest I was dreading going back to it again. I left at a weird moment where I didn’t have a clue what I had to do next. So I started of with something straight-forward: a bug [...]


http://gamedesignreviews.com/scrapbook/trauma-final-push/

TRAUMA – Final Push

After 3 weeks or so I finally did a normal weekend session of working on the game. To be honest I was dreading going back to it again. I left at a weird moment where I didn’t have a clue what I had to do next. So I started of with something straight-forward: a bug [...]

November 20, 2010
http://gamedesignreviews.com/scrapbook/demo-distrust/

Demo Distrust

I don’t trust demos. Even though they do sound like a good idea on paper. You let your potential customers try a limited version of the game and hopefully get them hooked encouraging them to try the real deal. My problem with that is the “limited” part. The various ways you limit the game to [...]


http://gamedesignreviews.com/scrapbook/monster-hunter-podcast-episode-14/

Monster Hunter Podcast Episode 14

On the this episode of the Monster Hunter Podcast: A good old regular podcast. We attempt to do 8 questions from our listeners again and don’t quite make it. Get the Episode here. The RSS Feed is here. Get us in iTunes here. The Tumblr Blog here. Enjoy!

November 19, 2010
http://www.floriankuhlmann.com/2010/pathos-muss-sein-auf-zum-schachmatt-2-0/

pathos muss sein: auf zum schachmatt 2.0!

eine mehr als einhundert jährige expansion geht vorläufig zu ende.
was duchamp im fröhlichen spott bereits andeutete, brachte hirst im smarten zynismus zur vollen entfaltung.
die kunst der moderne war in ihrer kontinuierlichen überwindung jeglicher antagonismen schon immer die tocher der freiheit, der freiheit der märkte.

wogegen sich generationen von künstlern mit immer neuen volten verzweifelt gewehrt haben, ist in unseren tagen endlich eingetreten:
kunstsystem und kunstmarkt bilden ein amalgan als vollendetes ganzes,
und die kunst als solche zeigt sich nun stolz und ohne scheu als avantgardemedium des spektakels.

so wird jetzt deutlich sichtbar was schon immer wirklichkeit gewesen ist und es verschwindet, was als illusion, falle und gefängnis unserer kraft und energie angelegt war.

www.the-alpha-and-the-omega.com

was für wunderbare zeiten der wahrheit.