Bonoboblogs

October 30, 2010
http://feedproxy.google.com/~r/scnclr/~3/xhDABRs7-lU/289-ein-kleines-testposting

Ein kleines Testposting

October 29, 2010
http://gamedesignreviews.com/scrapbook/day-of-the-dead/

Day of the Dead

Here is a hot Protip. Tale of Tales just released a very special limited offer: the Day of the Dead Bundle. No, it’s not about zombies. It includes 3 of their games – The Graveyard, The Path and Fatale. The combined value of that bundle is 22$. The deal is that you can pay whatever you want. There is a lower [...]

October 28, 2010
http://gamedesignreviews.com/scrapbook/dont-be-such-a-scientist/

Don’t Be Such A Scientist

Speaking of books I have read recently. There is another one I haven’t written about yet. It’s called Don’t Be Such a Scientist. Wait! What if I’m not a scientist? It’s written by Randy Olson, a marine biologist, who turned into a movie director at some point. I heard about the book (again) on the Scepticality podcast and [...]

October 27, 2010
http://gamedesignreviews.com/scrapbook/trauma-on-weekend-confirmed/

TRAUMA on Weekend Confirmed!

Another dream coming true! Just yesterday I realized that TRAUMA was mentioned on Weekend Confirmed! They mention it in on episode 30 when Jeff Mattas from Indie Games Chanel visits them to comment on IndieCade. From all the games on the show, they just happen to also mention TRAUMA. Listen to the Episode here Of course the mention it [...]


http://digitaltools.node3000.com/blog/2729-zach-gage-presents-halcyon

Zach Gage presents Halcyon

Zach Gage is about to release another fine app, this time for the iPad. It’s a neat puzzle-game, that can be called a little bit of “one step further” to his first game Unify. Zach answered some questions in an interview at CreativeApplications. He said about the app some interesting design decisions:

I borrowed management systems of drawing lines like in Flight Control, but reduced them to the simplicity of control in a game like Tetris. In Flight control you have to manage pixel perfect collisions, meaning a plane can be in hundreds of thousands of unique positions. Tetris (and other similar puzzle games) work so well because a piece can be in one of only a few unique positions on one axis. In Halcyon pieces can only be in up to 9 positions on the vertical axis, so instead of making dozens of tiny tweaks to individual objects, the player has to make one tweak to dozens of objects.

When you look at the preview-video, you will notice the elegant fine line between playing game and playing music. Most of Zach Gage apps have this kind of “precise poetry”. Sometimes I miss a little bit of that extra, extra mile of polishing, to have absolutely awesome apps.

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October 26, 2010
http://gamedesignreviews.com/scrapbook/packing-for-mars/

Packing for Mars

There has not been a space geekout for quite some time. So I will make it quick and painless. I read a book some time ago. It’s like the Hitchhiker’s Guide to the Low Earth Orbit… but for real! The book is called “Packing for Mars” and to be honest, it doesn’t have to do much with Mars per [...]

October 25, 2010
http://gamedesignreviews.com/scrapbook/explicit-content-for-general-audiences/

Explicit Content for General Audiences

I recently got the album of The Lonely Island. Actually that in itself was yet another of those examples where I paid for something AFTER I was enjoying it for free on the web. I was pretty fond of some of the material of The Lonely Island on YouTube. I noticed that I visited their [...]


http://feedproxy.google.com/~r/scnclr/~3/zOD89Lbz0ow/281-pikapika

PikaPika

I choose the name, because of the sound of the word. But there is also a very cool project from Japan, called Pikapika. Check it out!

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October 24, 2010
http://gamedesignreviews.com/scrapbook/trauma-tightening-up-the-graphics/

TRAUMA – Tightening up the graphics

Next to all that StarCraft II playing I am actually doing progress in TRAUMA. Just yesterday I finally finished all major touch-ups on the 3rd level. It turns out that I completely underestimated this part. The extent and complexity of the required retouching really made this part explode time investment wise. I’m not entirely happy [...]


http://gamedesignreviews.com/scrapbook/silver-league/

Silver League

I still enjoy a round of StarCraft 2 every now and then. The max. 30 minute matches are great for small breaks… which then often turn into excessive breaks. Especially since it seems like I’m finally getting better at the game. I was just recently promoted to Silver League. That’s one notch about Bronze League, [...]

October 22, 2010
http://gamedesignreviews.com/scrapbook/monster-hunter-podcast-episode-11/

Monster Hunter Podcast Episode 11

On the this episode of the Monster Hunter Podcast: Wiimote Mails. I return to Monster Hunter Tri. We are getting prepared for Monster Hunter 3rd and answer a lot of listener E-Mails about Wiimote controls. Get the Episode here. The RSS Feed is here. Get us in iTunes here. The Tumblr Blog here. Enjoy!


http://gamedesignreviews.com/scrapbook/monster-hunter-podcast-episode-11/

Monster Hunter Podcast Episode 11

On the this episode of the Monster Hunter Podcast: Wiimote Mails. I return to Monster Hunter Tri. We are getting prepared for Monster Hunter 3rd and answer a lot of listener E-Mails about Wiimote controls. Get the Episode here. The RSS Feed is here. Get us in iTunes here. The Tumblr Blog here. Enjoy!

October 21, 2010
http://gamedesignreviews.com/scrapbook/discussing-games-and-the-digital-age/

Discussing Games and the Digital Age

You might remember a recent post I made called “Games and the Digital Age”. It turns out that it was picked up by Brian Creeden on Google Buzz. A fascinating discussion ensued! One of the interesting tangents was the topic of the rather moderate improvements Blizzard did to the interface of StarCraft 2. Here is an interesting [...]

October 20, 2010
http://digitaltools.node3000.com/blog/2714-game-idea-generator

Game Idea Generator

Unfortunately making games is much, much work. Execution takes for more time, that having great ideas. But if you ever stuck on having cool ideas (for example at one of the “make a game as fast-as-you-can” events), let’s use this tool! With the game idea generator you can generate hundreds of cool game ideas in no time: Just press the button for having another one! Why not make a “calm, music game combined with sports game, set in space.” Or go with “ugly, boring, adventure game combined with FPS, set in a slum”? Hard choice..

Wow, I can feel the creativity floating around here and there suddenly now! I don’t know, who came up with this idea first, but following this thread at the cocos2d-forum and the Streamingcolour-generator, this thing was inspired by the Creative Unblock generator and made first by Streamingcolour. Struct made a similar one, that seems to be a rewrite of a flash-based version, he made two years ago. (Thanks Nico for the hint.)

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