Bonoboblogs

September 30, 2010
http://gamedesignreviews.com/scrapbook/monster-hunter-podcast-episode-8/

Monster Hunter Podcast Episode 8

The new Monster Hunter Podcast episode is out and it’s called “Listener E-Mails Return”. We finally tackle the huge mountain of all the questions our dedicated listeners have sent in during our timeout. We even address a couple of questions about other MH games! Get the Episode here. The RSS Feed is here. Get us in iTunes here. The Tumblr [...]

September 29, 2010
http://gamedesignreviews.com/scrapbook/the-next-matrix/

The Next Matrix

Recently I found myself often discussing the definition of what is a successful movie / book / game / pie recipe. Here is the thing. Avatar was successful right? It cost a fortune but it made quite a few fortunes in return. A lot of people saw it. It even started this whole 3D fad [...]


http://gamedesignreviews.com/scrapbook/the-next-matrix/

The Next Matrix

Recently I found myself often discussing the definition of what is a successful movie / book / game / pie recipe. Here is the thing. Avatar was successful right? It cost a fortune but it made quite a few fortunes in return. A lot of people saw it. It even started this whole 3D fad [...]

September 28, 2010
http://gamedesignreviews.com/scrapbook/trauma-at-european-innovative-games-award/

TRAUMA at European Innovative Games Award

Again good news. TRAUMA was nominated for the European Innovative Games Award! I already knew about it for a while but I had to wait for the official press release. The award show will be at 14th October and I will have the opportunity to show TRAUMA on the showcase at 16th October. Unfortunately, the recent press release comes [...]


http://gamedesignreviews.com/scrapbook/trauma-at-european-innovative-games-award/

TRAUMA at European Innovative Games Award

Again good news. TRAUMA was nominated for the European Innovative Games Award! I already knew about it for a while but I had to wait for the official press release. The award show will be at 14th October and I will have the opportunity to show TRAUMA on the showcase at 16th October. Unfortunately, the recent press release comes [...]

September 27, 2010
http://gamedesignreviews.com/scrapbook/bogost-man-makes-me-wet/

Bogost-Man Makes Me Wet

I’m back from Vienna and decided not to post yesterday due to exhaustion. The last couple of days were quite taxing. FROG was exciting! The conference was part of some big games festival. The location was Vienna’s town hall – an impressive and intimidating location. I held my presentation in this room with historical banners on the [...]

September 24, 2010
http://gamedesignreviews.com/scrapbook/bad-universe/

Bad Universe

I’m leaving for FROG tomorrow so only a very short post today. I recently watched the first episode of Bad Universe. It’s a new TV Show by one of my favorite astronomy bloggers Phil Plait. Here is a preview. I’m a big fan of Phil’s work. I’ve read Death from the Skies and loved it. And generally [...]

September 23, 2010
http://www.floriankuhlmann.com/2010/funkstille/

funkstille wegen action

auch wenn nix los is, is was los. immer. überall.
nur eben hier nicht.

unabhängig von solchen allgemeinplätzen gibt es einen konkreten anlass einmal eine post abzusetzen. seit etwa einem halben jahr arbeiten wir gemeinsam mit freundinnen und freunden am projekt vierwändekunst 2010 – einem kunstfestival in düsseldorf. dort habe ich einen posten in der künstlerische leitung übernommen und so bleibt derzeit wenig zeit für anderes.

das macht nichts, denn trotz aller höhen und tiefen welche man während einem solchen unterfangen durchläuft, gehört die organisation eines kunstfestivals ja immer noch zu den dingen die ein mann mindestens einmal im leben getan haben muss um als mann zu bestehen. zumindest diesen punkt kann ich also von meiner liste streichen. als nächstes pflanze ich aber dann wohl doch lieber einen baum, das stelle ich mir weitaus weniger stressig vor.

aber zurück zum anlass des postings. heute war ein guter tag, denn die poster sind fertig geworden.
rieke stand die letzten beiden tage inmitten von lösungsdämpfen um den drucken den letzten schliff zu geben: die sonderfarben im siebdruckverfahren.
hier das ergebnis.

die plakate für das vierwändekunst festival 2010 sind fertig

http://www.vierwaendekunst.de/
http://www.facebook.com/vierwaendekunst


http://gamedesignreviews.com/scrapbook/monster-hunter-podcast-episode-7/

Monster Hunter Podcast Episode 7

There is a new Episode of the Monster Hunter Podcast up. This time we discuss some useful items and how obtain them. Also, we finally get back to listener mail! Get the Episode here. The RSS Feed is here. Get us in iTunes here. The Tumblr Blog here. Enjoy!

September 22, 2010
http://gamedesignreviews.com/scrapbook/the-worlds-best-countries/

The World’s Best Countries

Many people found this site due to my epic ramblings about UI and Information Design faux-pas. I haven’t been saying NICE things about UIs often enough. Here is an attempt to make up for it. It’s an interactive info-graphic that compares countries with each other Click Here to visit the Site. It’s Flash so it might not [...]

September 21, 2010
http://gamedesignreviews.com/scrapbook/me-at-frog-2010/

Me at FROG 2010

Just a short news item today. I will be doing a presentation at the upcoming FROG conference in Vienna this weekend. The topic is called “Frankenstein Game Design” and it will be about the game design process of TRAUMA. I will also do a short demo. As you might have noticed my spirit is not exactly in [...]

September 20, 2010
http://gamedesignreviews.com/scrapbook/long-game-development-paranoia/

Long Game Development Paranoia

I’ve been working on TRAUMA way too long now. It’s not a healthy condition. It means that I may be wasting ideas and energy because I can’t move on as long as I’m working on the current game. There are also some nasty side-effect. I would call one of them Long Game Development Paranoia. The [...]

September 19, 2010
http://gamedesignreviews.com/scrapbook/3d-makes-games-look-like-toys/

3D Makes Games Look Like Toys

Recently at Cologne Game Lab, we got ourselves a 3D flat-screen. We weren’t actually specifically interested in 3D. We had to buy some flat-screens for our students and simply decided to go with something that would be 3D compatible just in case. But it gave me the opportunity to re-evaluate the status quo on stereoscopic [...]


http://gamedesignreviews.com/scrapbook/playing-war/

Playing War

Some time ago there has been some outrage in the US about the upcoming Medal of Honor game and how it portrays the war in Iraq. On a weird hypocritical note, the specific problem was that players would be able to play as virtual Taliban and shoot at virtual US Soldiers. I wonder, why are those people [...]