The ongoing oil spill in the Gulf of Mexico is a certainly the a tragic and most disturbing catastrophe. It may very well end up as a 9/11 of this decade but with even more dramatic, global consequences. I often find myself fascinated by the narratives that are woven around it. Oil drilling is technology [...]

Scene from Gobber Assault
The Boing Boing competitions “Games inspired by music” closed and it holds some really nice results, worth to check out and vote for. Not only are the games inspired by music, but also by other factors: some contributions are realized in HTML5 and Innovation on general seemed to be some sore of driving force. I like for example the use of the keyboard-mapping at the tank-shooter Infiltration. Anyway, checking out this game is worth the time, especially if you are interested in inspiration, than long-lasting gameplay.


Back from holidays, and directly a cool announcement to make: In August (6.-9. 8. 2010) the BIGJam invites us to jam along a whole day and night about games, games and games. “BIGJam offers programmers, designers, artists and musicians from around the world a chance to work together on exciting independent game projects in a relaxed, creative environment.” It’s an “opportunity to get together in one place and collaborate on exciting and, hopefully, absurdly inventive projects“. The event is also a change, to get qualified feedback from gaming-enthusiasts on own project, or to listen to talks about various topics (including programming and making music – such things…)
Get all, all information about the BIGJam 2010 in the TIGSource-forum. Unfortunately the ticket-system says, that all amounts of available tickets for the BIGJam are already sold out.

Work on TRAUMA continues. Still doing rather administrative stuff. This time I finally came around to redesign some of the main menu UI. I kept postponing this part until I warmed up with programming again. That’s because surprisingly, UI design and programming can get incredibly tedious.
TRAUMA’s main menu was conceived quite a long time ago. I [...]
This has gone too far. I have already written about my Backlog problems. By not being able to resist the Transformers game recently, I realized that I can’t continue like this anymore.
So yesterday evening I started to use Backloggery.com to make an inventory of my backlog. One thing lead to another and I ended up also [...]
In the opening of the movie “The Fourth Kind”, actress Milla Jovovich claims:
Every dramatized scene in this movie is supported by either archived audio, video or as it was related by Dr. Tyler during extensive interviews with the director. In the end, what you believe is yours to decide.
It’s a two-fold lie. First, the original documents the [...]
I finally beat the game in single-player mode. The final boss is quite fitting. It is not difficult by any means but the fight is lengthy and feels especially grand. It also takes place completely underwater to underscore once more Monster Hunter Tri’s swimming mechanic. While the final boss doesn’t receive nearly as much foreshadowing [...]
With temperatures reaching unbearable levels I decided to take it slow this Saturday and catch up with some movies. Sci-Fi movies that is.
First I watched Repo Men. The movie caught my attention when I came out in cinemas. It is built around a quite gruesome but catchy premise. In the near future an evil company sells [...]
The TV Series The O.C. had an interesting take on Video-games and gamer culture generally. One of the most memorable characters from the show was Seth – a gamer and comic nerd from a rich family. He was also responsible for the comic relief in the series. Personally, I really liked the character. I think they did [...]
frisch aus dem flieger, noch am düsseldorfer flughafen und den jetlag natürlich noch nicht ganz aus den knochen poste ich beim warten aufs gepäck mal hier ein bild der letzten arbeit. eine fortsetzung der ‘publikumsbeschimpfungen international‘, ein projekt welches ich vergangenen herbst auf unserem mehrmonatigen asientrip begonnen hatte.
nun gab es eine fortsetzung in tokios amüsierviertel kabukicho, umgesetzt und realisiert mit freundlicher unterstützung durch jcdecaux.com worldwide.
wer also in den nächsten tagen mal in tokio ist, schaut einfach mal vorbei.

publikumsbeschimpfungen international, Tokio Kabukicho | 2010
frisch aus dem flieger, noch am düsseldorfer flughafen und den jetlag natürlich noch nicht ganz aus den knochen, poste ich beim warten aufs gepäck hier mal ein bild der letzten arbeit. eine fortsetzung der ‘publikumsbeschimpfungen international‘, ein projekt welches ich vergangenen herbst auf unserem mehrmonatigen asientrip begonnen hatte.
nun gab es eine fortsetzung in tokios amüsierviertel kabukicho, umgesetzt und realisiert mit freundlicher unterstützung durch jcdecaux.com worldwide.
wer also in den nächsten tagen mal in tokio ist, schaut einfach mal vorbei.

publikumsbeschimpfungen international, Tokio Kabukicho | 2010
Two games make a trend, right? If so, I really enjoy the recent trend of making license-based games demonstrated by Batman: Arkham Asylum and new Transformers: War for Cybertron.
What both games did is they completely ignored any opportunities to do any movie tie-ins. The games releases were not synchronized with any movies from the same franchise. [...]
Two games make a trend, right? If so, I really enjoy the recent trend of making license-based games demonstrated by Batman: Arkham Asylum and new Transformers: War for Cybertron.
What both games did is they completely ignored any opportunities to do any movie tie-ins. The games releases were not synchronized with any movies from the same franchise. [...]