Bonoboblogs

July 31, 2010
http://gamedesignreviews.com/scrapbook/canceling/

Canceling in TRAUMA

There one thing that always gets on my nerves: games often expose players to serious loading times without ever giving any means to cancel a loading sequence. This actually turns a lot of the choices in an interface into very unforgiving time wasters. It can a very frustrating to accidentally select the wrong level. You [...]

July 30, 2010
http://gamedesignreviews.com/scrapbook/im-clicking-a-cow/

I’m Clicking A Cow

Games researcher Ian Bogost, whom I had the extraordinary pleasure with at this year’s IGF, made a Facebook game called Cow Clicker. It’s an intriguing work. “You earn a click every time you click your cow (moo!). Once you click, you’ll have to wait another six hours to click again. Come back regularly to maximize your clicks.” It’s basically [...]


http://gamedesignreviews.com/scrapbook/im-clicking-a-cow/

I’m Clicking A Cow

Games researcher Ian Bogost, whom I had the extraordinary pleasure with at this year’s IGF, made a Facebook game called Cow Clicker. It’s an intriguing work. “You earn a click every time you click your cow (moo!). Once you click, you’ll have to wait another six hours to click again. Come back regularly to maximize your clicks.” It’s basically [...]

July 29, 2010
http://gamedesignreviews.com/scrapbook/monster-hunter-podcast-episode-2/

Monster Hunter Podcast Episode 2

There is a fresh Episode of the Monster Hunter Podcast up. This time it’s about Armor. We do a quick explenation of how the Armor Skills work, get into some examples of basic and high rank armor setups as well as noteworthy skills in general. Get the Episode here. The RSS Feed is here. Get us in iTunes here. The [...]


http://gamedesignreviews.com/scrapbook/starcraft-ii-first-impressions/

Starcraft II – First Impressions

Don’t have much time. I need to edit the podcast, work on TRAUMA and meanwhile, StarCraft II is rocking my world. So far I have to say: StarCraft II is AMAZING. I was in the beta, no surprises there. It was a solid game where I got repeatedly hammered by superior opponents. But this was [...]

July 27, 2010
http://gamedesignreviews.com/scrapbook/its-about-time/

It’s About Time

The Story of Starcraft II takes place 4 years after the events of the first Starcraft game. In real life, it has been 12 years. In most cases there is a time lapse so that stories that span longer periods of time can be enjoyed quickly. This time it’s the other way around. Of course [...]

July 26, 2010
http://gamedesignreviews.com/scrapbook/grief-and-evilness/

Grief and Evilness

I recently saw the Saw movies. Yeah, I know they are horrible. The first movie was just silly. The first sequels were embarrassing. But as the series nowadays consists of 6 (!!!) parts and gathered a solid fanbase, it’s hard to deny that they are doing something right. And indeed all the movies in the [...]


http://gamedesignreviews.com/scrapbook/grief-and-evilness/

Grief and Evilness

I recently saw the Saw movies. Yeah, I know they are horrible. The first movie was just silly. The first sequels were embarrassing. But as the series nowadays consists of 6 (!!!) parts and gathered a solid fanbase, it’s hard to deny that they are doing something right. And indeed all the movies in the [...]


http://gamedesignreviews.com/scrapbook/grief-and-evilness/

Grief and Evilness

I recently saw the Saw movies. Yeah, I know they are horrible. The first movie was just silly. The first sequels were embarrassing. But as the series nowadays consists of 6 (!!!) parts and gathered a solid fanbase, it’s hard to deny that they are doing something right. And indeed all the movies in the [...]


http://gamedesignreviews.com/scrapbook/grief-and-evilness/

Grief and Evilness

I recently saw the Saw movies. Yeah, I know they are horrible. The first movie was just silly. The first sequels were embarrassing. But as the series nowadays consists of 6 (!!!) parts and gathered a solid fanbase, it’s hard to deny that they are doing something right. And indeed all the movies in the [...]

July 25, 2010
http://gamedesignreviews.com/scrapbook/im-not-iron-man/

I’m Not Iron Man

Since there is not much going on, here is a short update on my general well-being. Due to massive heat waves in Germany, my recent training was somewhat reduced. I still managed to go running and to go the studio at least once a week. I don’t think the reduction had any impact on my [...]

July 24, 2010
http://gamedesignreviews.com/scrapbook/quitting-in-trauma/

Quitting in TRAUMA

No, I’m not quitting TRAUMA. On the contrary, I just added another feature I kept postponing for way too long. It is now possible to quit a level before completing it. You know, in case you get stuck for example. It was another tricky interface design problem, too. I’m still not 100% sure about my solution. As [...]

July 23, 2010
http://gamedesignreviews.com/scrapbook/the-dwindling-of-couch-multi-player/

The Dwindling of Couch Multi-Player

I had a small gaming evening with 3 friends recently. We started searching for games that could be played with 4 players on one screen. It is a little bit shocking to see how small the selection turned out to be. Granted, we had only the Wii and a non-XBLA enabled Xbox 360. We ended [...]

July 22, 2010
http://gamedesignreviews.com/scrapbook/monster-hunter-podcast/

Monster Hunter Podcast

The Game Design Review Podcast has been awfully irregular recently. It has become increasingly difficult to get the gang together. I decided to do a smaller, different podcast in-between to keep my podcasting skills fresh. It’s a podcast about Monster Hunter and it doesn’t really have much to do with game design. But if you enjoy Monster [...]