Bonoboblogs

June 30, 2010
http://gamedesignreviews.com/scrapbook/hold-to-skip/

Hold to Skip

It’s Wednesday. This means I should have been working on TRAUMA. Fortunately I did! I finished the the volume slider integration and went on working on yet another small feature: skipping cut-scenes. Cut-scenes are a rather controversial part of games today. Many consider cut-scenes as sign of failure to integrate gameplay and story. I do understand the [...]

June 29, 2010
http://gamedesignreviews.com/scrapbook/unexplained-sounds/

Unexplained Sounds

Here is a fascinating random Internet find. Wikipedia has a “List of unexplained sounds”. They are sounds that have been recorded in various circiumstances that can’t be attributed to any human, bigological or geological activity. Most of the sounds have been recorded by underwater microphones. To increase the mystery, the sounds themselves have some phantasic names: The [...]

June 28, 2010
http://gamedesignreviews.com/scrapbook/the-nationalism-of-online-services/

The Nationalism of Online Services

My long-awaited special edition of Demon’s Souls just arrived. I got the US version in San Francisco some time ago. I fell in love with the game but I couldn’t get the limited special edition anymore. So I was glad to hear that the game will finally come to Europe. I used this opportunity to [...]

June 27, 2010
http://gamedesignreviews.com/scrapbook/a-life-well-wasted/

A Life Well Wasted

It’s hot. The Word Cup is going on. There is not much new things to talk about. So instead of wasting my time and your time by straining myself to come up with something half-witted, I’d rater recommend other people’s work today. And what a piece of work it is. If you don’t know it, [...]

June 26, 2010
http://gamedesignreviews.com/scrapbook/monster-hunter-tri-diary-9-%e2%80%93-it-ends-today/

Monster Hunter Tri Diary 9 – It Ends Today

It is almost done. There are only two monsters left: The Agnactor and the Ceadeus. I could go straight for the Ceadeus but thanks to my wonder game guide I am already almost done preparing the perfect lance for Agnactor anyway. I’m also not a hunter who would deny himself a challenge. In the last few sessions [...]

June 25, 2010
http://gamedesignreviews.com/scrapbook/what-games-teach-dance/

What Games Teach – Dance

Here is something you don’t hear often. Some time ago I took a Salsa course with my girlfriend. It was the first time I seriously took a formal dance lesson. Throughout the course I frequently had flashbacks of how video-games work, especially fighting games like Soulcalibur. This is not me. But it’s funny and quite well-made! (1:11 [...]


http://gamedesignreviews.com/scrapbook/what-games-teach-dance/

What Games Teach – Dance

Here is something you don’t hear often. Some time ago I took a Salsa course with my girlfriend. It was the first time I seriously took a formal dance lesson. Throughout the course I frequently had flashbacks of how video-games work, especially fighting games like Soulcalibur. This is not me. But it’s funny and quite well-made! (1:11 [...]

June 24, 2010
http://gamedesignreviews.com/scrapbook/trauma-to-the-eleven11/

TRAUMA to the Eleven!!11

By the way. I don’t just play and buy expensive stuff all day long. Over the past few weeks I have been keeping a constant progress on TRAUMA. I dedicated two days a week for developing the game. I will try to increase the pace but so far I got a nice, steady rhythm going on. I [...]


http://www.floriankuhlmann.com/2010/holy-shit-uberall-das-gleiche-bild/

holy shit, überall das gleiche bild

vor einigen jahren habe ich – aus purem zufall – in der kölner innenstadt einen schnappschuß der hohe strasse gemacht der es in sich hatte.
das bildmotiv war darauf hin in köln auf dem rundgang der kunsthochschule zu sehen, ist dann aber wieder in der versenkung verschwunden und zwischenzeitlich in vergessenheit geraten. erst vor kurzem, als ich mein portfolio aufgefrischt und meine webseite erneuert habe, fiel es mir wieder in die hände. ich habe es alain bieber von rebel:art geschickt und er nahm es freundlicherweise in seinen blog auf.

kurz darauf fielen mir die fotos des vergangenen asientrips wieder ein. ich warf einen scharfen blick drauf und stellte fest, die situation in bangkok ist ähnlich und unterscheidet sich nicht mehr wirklich von europäischen verhältnissen.


bangkok siam square | 2009

ich habe mich dann entschieden das thema wieder aufzunehmen und weiter zu verfolgen, woraufhin ich letzte woche in der düsseldorfer innenstadt unterwegs war um ein paar fotos zu machen. das ergebnis ist eigentlich nicht weiter verwunderlich, überall das gleiche bild.


düsseldorfer innenstadt am wehrhahn und schadowstraße | 2010

weitere infos im archiv der seite unter ‘Neue Ehrlichkeit’

June 23, 2010
http://gamedesignreviews.com/scrapbook/making-for-each-other/

Making For Each Other

Apple are smart, sneaky bastards sometimes. Looking for a monitor, I was considering a display by Apple for quite some time. The biggest reason had actually nothing to do with display technology. It had to do with a bunch of cheap cables. Aaaaw! Look! All the cables fit right in. “They’re just made for each other” The Apple display [...]


http://gamedesignreviews.com/scrapbook/videogames-in-other-media-ep-3-superbad/

Videogames in other Media Ep. 3: Superbad

A quick post today. I thought I pick up the old idea of looking at how video-games are represented in other Media. I recently saw the movie Superbad. Don’t ask why, I just did. If you don’t know the movie, here is a trailer: From what I gathered the movie is somewhat like American Pie but with [...]

June 21, 2010
http://gamedesignreviews.com/scrapbook/screen-real-estate/

Screen Real Estate

I dream of a world where screen real estate is available in enormous quantities. Imagine the ENTIRE WALL of your room to be an interactive screen. Imagine having all you documents and photos just there on your huge desktop instead represented as tiny icons and filed away in a hierarchy of tiny folders. I have been working [...]


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Ant-Invader

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http://gamedesignreviews.com/scrapbook/monster-hunter-tri-diary-8-%e2%80%93-the-fall-of-rathalos/

Monster Hunter Tri Diary 8 – The Fall of Rathalos

I have spent the last few play sessions in Monster Hunter Tri to prepare myself to face Rathalos again. I’m glad to report that preparation finally paid off. The Rathalos is slain. I must say fighting Rathalos seemed like a quite unfair experience to me. Some of his attacks happen quite suddenly, he tends to waste your [...]