Time for Monster Hunter Tri again. I finally killed the Barroth. It was a triumph. I’m making a note here: “huge success”. It was also a good example of the Monster Hunter Tri experience.
It should be obvious by now that the Barroth is one bad-ass monster. It’s basically a mixture of a Tyrannosaurus Rex and a [...]
Indie Game: The Movie in the making. This documentary should be released in Spring 2011, right now the creators Lisanne Pajot and James Swirksy are in the funding-phase: you can support this project by pledging at Kickstarter. The film should be about 14 indie-game developers, showing more the personal aspect of the game creators. The trailer shown here is some kind of featured demo, of what the film could look like. It is likely, that the documentary will include interviews with Flashbang Studios, Enemy Airship, Polytron, Team Meat (shown in the videotrailer above) and Infinite Ammo, since they already have footage from them. A great project, we are looking forward!
May 19, 2010 http://gamedesignreviews.com/scrapbook/the-trojan-math-challenge/
Let’s do some astronomy for a change. You may remember my older post on places in the Solar System where cool Sci-Fi could happen. You may also remember that I did a 3D map of the interstellar neighborhood some time ago. I’m playing with the idea of making another one of those. This time I [...]
May 18, 2010 http://gamedesignreviews.com/scrapbook/what-games-teach-training/
I’m not going to bore you with any of my Monster Hunter Tri Escapades today. Mainly because there is a Barroth out there that makes me go to a dark place every time I even think about it. Last time I remember I was poisoning bugs so I could make a sleek looking suit out [...]
May 17, 2010 http://gamedesignreviews.com/scrapbook/monster-hunter-tri-diary-4-%e2%80%93-good-customization/
Continuing my Monster Hunter Tri Diary, here is something that made me stay awake too long again. A big part of Monster Hunter Tri is customizing your equipment. The game is very much about collecting materials in order to forge armor and weapons. What I just recently found out is that different equipment provides different [...]
May 16, 2010 http://gamedesignreviews.com/scrapbook/monster-hunter-tri-diary-3-qurupeco/
I thought I continue my observations on Monster Hinter Tri in a sort of a diary. The game got me big time yesterday. I’m recovering from it now. I was able to leave it at midnight today – yay! I think I’m at a point where I understand most of the game’s systems. I got some online [...]
I’m writing this at 4 in the morning. Like fellow blogger Brainygamer, I fell under the spell of Monter Hunter Tri. It’s a weird game.
It boils down to the obsessive collection of various items and ingredients to enhance your equipment, craft supplies and upgrade your home village. The game features various systems that provide and require [...]
May 14, 2010 http://gamedesignreviews.com/scrapbook/master-in-game-development-and-research/
Speaking of teaching games, I forgot to make a quite important announcement. As I already mentioned in my profile blub at the end of each post, I have been working for some time for the Cologne Game Lab. The CGL is a new institute of Cologne University of Applied Sciences. I have been helping out [...]
Here is one thing I haven’t mentioned yet. Last year, I have been approached by the AIB Academy in Bonn to teach a class on video games to a group of Students from Texas A&M University. I put together a syllabus on “Game History and Culture”, started teaching it and the first semester finished just [...]
May 12, 2010 http://digitaltools.node3000.com/blog/2481-two-awesome-helicopter-games-for-the-browser
Neo-retro is cool without any doubt. And if there are helicopters involved, they are much more cooler. Take the first game Coptra, ready to play in the browser. In this scanline-styled game you have defend your helicopter against tanks, rockets and other, typical retro-like heavy armor. This sounds easy, but is not. Even surviving some seconds can be a challenging experience. You play with mouse and cursor-keys. Awesome! (via)
Party-Boat is like the title suggest with a little dose of humor in it. It is a 2009-game from messhof, where you play also a helicopter. Once again you have to survive rockets, that are fired from a military boat. The party aspect in this game: try to fly loopings with the heli to activate score multipliers. How cool is that?! The style is a little like 486-vintage PC. The soundtrack is scrammed, but also cool. Yay, let there fly helicopters!
Recently I have been listening a bit the the new Kernel Panic podcast show. One of the show’s hosts is @GGlick whom I had some intriguing debates with at Twitter. It’s a bit weird because it is very much an Apple fanboy show and I certainly don’t consider myself one. But on the other hand, [...]
der ball ist meist rund und das spiel dauert eben bis zum abpfiff!
nun interessiert mich fussball, wenn ich ehrlich bin nicht sonderlich.
mich reizt die kunst. aber im übertragenen sinne gilt eben auch hier: der künstler macht was er will und der arbeitsprozess dauert das ganze leben lang. schluss ist mit dem letzten atemzug.
von daher also auch kein problem hier noch mal eben schnell die maus anzusetzen um ein paar wichtige korrekturen vorzunehmen.
‘update man ist ja im grunde schon zufrieden wenn sie einen bloß in ruhe lassen’
What the title says: here is a quick tip for you if you are a musician and want to work on a small game project.
DON’T BE FLEXIBLE!
I discussed that with Tale of Tales when they were here at Clash of Realities and we had similar experiences. It came up quite recently as I’m playing with different game [...]
Bonoboblogs is an agglomerated blog of people who are into game design or related art. We tend to be clever and open and have fresh views on computing games. We fill the gap between experimental gameplay, game design and theory. More about.