Bonoboblogs

May 31, 2010
http://gamedesignreviews.com/reviews/podcast-episode-5-2009-retrospective-time-capsule/

Podcast Episode 5: 2009 Retrospective Time Capsule

Game Design Reviews Podcast is back after a long break. We start with a look back at the last year. We have recorded this podcast in January but only now came around to publish it. Great Scott! Download Episode 5 (58MB, 123 Minutes long) RSS Feed for the Podcast iTunes link This time we discuss the games we have played in 2009 [...]

May 30, 2010
http://gamedesignreviews.com/scrapbook/learning-japanese/

Learning Japanese

I started learning Japanese. It was a weird coincidence. First I was listening to a couple of podcasts from people living there. This primed me already for the topic. Then I couldn’t resist buying a certain book on a certain game I enjoy very much. That book was actually in Japanese so in order to [...]

May 29, 2010
http://gamedesignreviews.com/scrapbook/why-the-wii-hate/

Why the Wii Hate?

Why do so many game writers hate the Wii so much? There are certain expressions always associated with the system and it’s games. “It looks good for a Wii title” they say. Or even better: “Time to dust off my Wii”. There is this myth that Wii somehow has no interesting games for “true gamers”? [...]

May 28, 2010
http://gamedesignreviews.com/scrapbook/exploiting-the-supernatural/

Exploiting the Supernatural

There is something very specific about the Prince of Persia movie that bugged me. It actually fits well to the recent Experience Points Podcast where I was the guest. Or more precisely, the GDC talk by Chris Hecker on Finishing Games. Prince of Persia is a story that centers (or should center) around a supernatural artifact. The [...]

May 27, 2010
http://gamedesignreviews.com/scrapbook/the-prince-of-persia-movie/

The Prince of Persia Movie

Here be minor spoilers, but what the hell are you saving yourself up for?!? I saw the Prince of Persia movie. Executive Summary: It’s just like every other videogame movie. It may be one of the better ones among the videogame movies. But it’s still simply not a good movie. It’s surprising too. For example, it is one of [...]


http://gamedesignreviews.com/scrapbook/the-prince-of-persia-movie/

The Prince of Persia Movie

Here be minor spoilers, but what the hell are you saving yourself up for?!? I saw the Prince of Persia movie. Executive Summary: It’s just like every other videogame movie. It may be one of the better ones among the videogame movies. But it’s still simply not a good movie. It’s surprising too. For example, it is one of [...]


http://gamedesignreviews.com/scrapbook/the-blank-page-problem/

The Blank Page Problem

Working creatively is very different from working manually for example. The problem with creative work is that you will waste a lot of time. Most of that time you spend doing nothing. For me I fond this is often because of the Blank Page Problem. You might be familiar with the situation. You know you need to [...]

May 25, 2010
http://gamedesignreviews.com/scrapbook/kernel-panic-podcast/

Kernel Panic Podcast

Two exciting pieces of news. First I was invited to the excellent Kernel Panic to do an episode with them. It is a show on Apple and Apple related things and both hosts currently live in Japan. I spoke a bit about my experiences with Apple products. I also threw in some bits to the [...]

May 24, 2010
http://gamedesignreviews.com/scrapbook/space-map-in-3d/

Space Map in 3D

Here is a real treat for those of you who enjoyed my space map of the 32 nearby stars. The independent developer Loren Schmidt whom I’ve met at the Independent Games Festival recently did experiments with a very similar map. Now he managed to James Cameron it. Get your 3D glasses out! I love it. I have [...]


http://gamedesignreviews.com/scrapbook/almost-lost/

Almost Lost

Short update today. As you might have heard, the TV show Lost is drawing to an end this weekend. It almost feels like a significant moment in history – the end of an era. As many others, I have been an avid follower of the show for quite some time and I am looking forward to the finale. However, [...]

May 22, 2010
http://gamedesignreviews.com/scrapbook/the-trojan-math-challenge-progress-2/

The Trojan Math Challenge Progress 2

I finished a first experiment. I think I have the code for the orbits almost done. It’s still very slow and user-unfriendly. But you can change the orbit of the orange planet already. If you are interested, the function I was looking for goes almost something like this (AS3 code): public const TORADIANS:Number = (Math.PI / 180); public function [...]


http://digitaltools.node3000.com/blog/2510-pixel-art-documentary

Pixel Art Documentary

A small feature about recent pixel art. Not a scientific report, but interesting to look at. Features interviews with Jason Rohrer, Joe Brumm and Alex Yabsley. Made by Simon Cottee.

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http://feedproxy.google.com/~r/scnclr/~3/3-I68wtCqsM/241-the-golden-child

The golden Child


http://gamedesignreviews.com/scrapbook/the-trojan-math-challenge-progress/

The Trojan Math Challenge Progress

I received some info to solve my Trojan Math Challenge. But the deeper I go into the rabbit hole, the more frustrating it gets. I haven’t even got to try the formulas I found. So far I’m still struggling with the fact that different sources work with different data. One of the values I need to have [...]