marina abramović räumte mit ihrer letzten performance im moma ordentlich ab, ‘the artist is present‘ war ein bombenerfolg. ich gratuliere an dieser stelle und verneige mich natürlich vor einer künstlerin die wirkliche hammerperformances hingelegt hat und nach wie vor hinlegt.
dennoch sei an dieser stelle einmal kurz vermerkt. die idee zur performance, sowie den titel gibt es schon etwas länger. zum ersten mal gezeigt 2008 in düsseldorf im glashaus, dann 2009 und 2010 im “neuen Stern am Leipziger Galeriehimmel: Der essential existence gallery“.

bildmotiv “der künstler ist anwesend | eexistence gallery leipzig | 06.04.2010 ”
… but somehow I survived nonetheless. I recently saw that it is now one month since I returned from San Francisco. After my return, somehow my life exploded into an even bigger mess than before. It was a bit like in Burnout Revenge crash mode when you get an extra explosion AFTER you already exploded [...]
in düsseldorf formiert sich derzeit die freiräume-für-bewegung. diverse gruppen, offspaces, projekte und personen kommen zusammen und engagieren sich für eine selbstbestimmte nutzung von stadt und öffentlichem raum. genauere und ausführliche infos gibts auf der webseite. vergangenen samstag pünktlich zum ersten sonnentag kam wieder eine schenkung an die stadt. auf dem bild zu sehen: ein besucher sitzt auf der 1. schenkung des tages am burgplatz in der sonne und entspannt sich.
mehr pinke bänke für die stadt!


(cc) BY-SA scnclr.de 2010
Oh yes, this sounds strange, but Noby Noby Boy on the iPhone was lately updated with a “drawing mode”. This picture here was made with this game. Drawing on a mobile-device with a game, that feels more like a toy. It was a satisfying color-action while being on the train.

Hey all, I made a compilation and the complete artworks for the Cologne Commons Compilation 04. I’ll add some graphic later this week.
Update: And here they are..
This are is some of the “row-material” I used for this artworks. I think they are interesting in their very own ways.



And this is the official backcover.

Once again did not meet the release-deadline. This made me to switching the development mode. Still I want to stay lean and agile, but at the same time also tight deadlines should be no problem at all. There is a solution to this: Kanban. The goal is to “limit work in progress“. To achieve this goal, workpackages get smaller and faster done. I made the switch some days ago, and it’s really useful! By the way: my original deadline was far away from being realistic at all, just wanted to get into the groove of ultra-ultra-tight deadlines.
With Kanban now I have one internal release every Friday. The first feedback from my own Kanban is, that I totally underestimated the task of “figuring out things” at the iPhone SDK. This SDK is huge and I spend lot of time with stuff like “how to do this” or experiences I get by try-and-error. For example: UITabBarItems are unable to show colored pictures -> UISegmentControl does this, TabBar-Items just love greyscale!
More cool resources on lean, agile and Kanban I found at agile.soup.io.
Stay lean, stay happy!
Once again did not meet the release-deadline. This made me to switching the development mode. Still I want to stay lean and agile, but at the same time also tight deadlines should be no problem at all. There is a solution to this: Kanban. The goal is to “limit work in progress“. To achieve this goal, workpackages get smaller and faster done. I made the switch some days ago, and it’s really useful! By the way: my original deadline was far away from being realistic at all, just wanted to get into the groove of ultra-ultra-tight deadlines.
With Kanban now I have one internal release every Friday. The first feedback from my own Kanban is, that I totally underestimated the task of “figuring out things” at the iPhone SDK. This SDK is huge and I spend lot of time with stuff like “how to do this” or experiences I get by try-and-error. For example: UITabBarItems are unable to show colored pictures -> UISegmentControl does this, TabBar-Items just love greyscale!
More cool resources on lean, agile and Kanban I found at agile.soup.io.
Stay lean, stay happy!
After another few weeks of bug fixes, added features, redesigns, major balancing tweaks and more (community reported) bug fixes – my first (one-handed) indie game is completed.
The game is intended to be playable with only little time at hands (i.e. 5-10 minutes a day are more than enough) and still features favorite game mechanics: prepare & construct, [...]
I have been holding off with my GDC recap (coming soon!) because I was busy doing some significant changes to the TRAUMA project. Inspired by life-changing events at GDC, I have decided to make TRAUMA into a Facebook game. I am almost done with the beta and I am currently looking for beta testers.
Bill Mooney – a true winrar
There [...]