I just stumbled across ASCII pOrtal. An “Portal”-inspired ASCII game, but I bet, that Portal inspired ASCII-game would fit much, much more. The 2D-game is a puzzle game, that is available for download on the CymonsGames-site. Via Superlevel I also detected an interview with the creator. Check it out here.
September 28, 2009 http://digitaltools.node3000.com/blog/1735-hazard-the-journey-of-life
Development-speed of the indie-world as a whole is always impressing. Only some months ago, people where like “hey, having more art-games, that would be cool”. And now look at this trailer here. Deep stuff, for sure…
It’s a trailer of “Hazard: The Journey of Life“, a mod made in Unreal Tournament 3. It about life, it’s about choices. I haven’t installed it, more about the inside of this package at Indiegames.
September 27, 2009 http://gamedesignreviews.com/reviews/podcast-episode-2-flower-squareenix-concert/
We are currently trying to establish a regular podcasting pattern. Or goal so far was 2 weeks but since it’s the first podcast we do, there might be delays. Like this time. But anyway, here is another exciting episode.
Download Episode 2 (42MB, 90 Minutes long)
RSS Feed for the Podcast
iTunes link now availible!
In this episode, we come [...]
September 26, 2009 http://feedproxy.google.com/~r/scnclr/~3/tJb9zfja4-0/62-scnclr-x-released
ab wann wird der künstler zum künstler? die frage ist ja nicht neu und wird wohl von jeder künstlergeneration aufs neue gestellt und verhandelt. die antworten darauf sind vielfältig und zahlreich, eventuell so zahlreich wie die künstler selber.
geschieht das künstlerwerden quasi bei geburt, handelt es sich also um eine art miß- oder fehlbildung die durch entsprechende erziehungsmaßnahmen und viel disziplin korrigiert werden könnte? entscheidet sich der künstler für das künstler sein? ist dann ab dem punkt der entscheidung zum künstler sein, das geschaffenen kunst? sind wir eben doch alle künstler, der eine mehr der andere weniger? ist alles was der künstler schafft kunst oder eben nur das was kunst sein soll? letzteres würde aber voraussetzen, dass der künstler jederzeit in vollem umfang sein eigenes tun reflektiert. das wiederum halte ich aufgrund der eigenen erfahrungen für unsinn.
wer ist denn nun dieser künstler, der autor, der poet und der erfinder? sicherlich keine einfache frage. aber in zeiten der diskussion und des milliardenschweren streits um urheberrechte und geistiges eigentum, eventuell so brisant wie schon lange nicht mehr.
wie auch immer die antwort lautet, anbei ein paar bilder aus längst vergangenen jugendtagen. leider wie üblich, schon vor einiger zeit auf dem müll gelandet. aber ein paar abbilder gibts ja immer noch.
I have been mean to Daniel Cook in the past (oh yeah, it goes way back doesn’t it). It was probably mostly undeserved, seeing how how he was one of the inspirations for this blog in the first place. It feels especially awkward when he releases something as cool as “Fishing Girl” (together with Eric Woroshow).
September 18, 2009 http://www.floriankuhlmann.com/2009/netlabelnights-season-2/
Just rediscovered this image on my phone. I took this photo a few months ago in Taiwan. Note how Nintendo DS is used to enforce the “new stylish MOMENT”. What I’ll never get is why fashion ads in Taiwan often feature Caucasians – certainly that’s the current global beauty ideal, but the typical anatomy proportions [...]
September 13, 2009 http://digitaltools.node3000.com/download/1699-beacon-small-game-in-the-dark
Time to give a bit of worship to a absolutely well made free indie-game. Beacon (.zip) is a wonderful little platformer with the most remarkable feature, that is plays in the dark. Your guide your guy through this dark world and have to follow a “beacon”, a light, that shows you the way.
Beacon combines wonderful storytelling with engaging gameplay. It maybe is a total esoteric story, about light, darkness and death. Until you see the end (no I won’t tell you, go and have a play yourself).
From the beginning of the game you feel a strong desire to reach the end of this dark world. Some moments are a little frustrating, i.e. like playing the same scene over and over again, falling into darkness, not know where to jump off right. I also didn’t liked the uncertainty, how many levels there are still to solve (like is it a mini game? A small or a large one?). A mini-map, that gives an overview about the game progress in general, would be a nice thing to have, giving more confidence to the player, enlarging the gaming fun. I also also want to doubt the replay value of Beacon. Maybe some small tricks would make this game interetings, to “play” it into more than only “one” direction?
Anyway, a great game, that should be checked out! Let’s do not forget, that it was basically made for the Ludumdare 48-hours contest.
September 10, 2009 http://gamedesignreviews.com/reviews/podcast-episode-1-gdc-europe-gamescom/
Finally! We are happy to announce a new feature: the Game Design Reviews Podcast Show! We try to podcast every two weeks. Here is episode one:
Download Episode 1 (46MB, 99 Minutes long)
RSS Feed for the Podcast
NEW! iTunes link now availible!
This episode we sat down together, did a small introduction of who we are and went on [...]
September 9, 2009 http://www.nodepond.com/blog/30-nodepond-logo-process
Slowly, slowly, slowly I get really satisfied with the small details on the Nodepond-logo. Here I share the latest result.
By the way… The lettering is based upon the VAL-Freefont from the brilliant Fontfabric from Bulgaria. But I did also made changes on the typo itself to fit it my needs and make it a little more redable at smaller sizes…
So, now. Will anyone how help me clean up this design of the website a little bit?
As I have already written, I have a PS3 Slim. Now that I have been able to test it some more, here are further impressions:
But first of all, I have to set some things straight. Yes, the new update brought some improvements I haven’t really acknowledged. So contrary what I wrote previously, you can see [...]
Bonoboblogs is an agglomerated blog of people who are into game design or related art. We tend to be clever and open and have fresh views on computing games. We fill the gap between experimental gameplay, game design and theory. More about.