Bonoboblogs

June 13, 2009
http://gamedesignreviews.com/scrapbook/coma-ai/

Coma AI

Suprise, I’m alive. No time to explain, here is a quick thought on Game Design. Game Designers and AI Theorist like to discuss the conditions that would accurately define what kind of qualities an Artificial Intelligence should exhibit. There are things like the Turing Test but that’s a pretty fuzzy one, focuses on text interaction [...]


http://gamedesignscrapbook.blogspot.com/2009/06/coma-ai.html

Coma AI

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June 12, 2009
http://gamedesignreviews.com/scrapbook/game-music-wanted-cologne-commons/

Game music wanted + Cologne Commons

Since March I’ve been working on an advergame for a major manufacturer for agriculture machines. Not directly though, I’m working as a freelance designer for a German company which cooperates with the big, international player. That’s also the reason why I can’t talk about design issues and post wip stuff here (which sucks). Only recently I’ve started [...]


http://gamedesignscrapbook.blogspot.com/2009/06/game-music-wanted-cologne-commons.html

Game music wanted + Cologne Commons

This Blog has moved to

http://www.gamedesignreviews.com/.

This particular Page has moved to

http://gamedesignreviews.com/scrapbook/game-music-wanted-cologne-commons/.

If you are a recurring visitor, please update your bookmarks & rss feeds. We apologize for the inconvenience.

June 11, 2009
http://www.floriankuhlmann.com/2009/vortrag-auf-der-cologne-commons/

Vortrag auf der Cologne Commons

“CC-Musik im Netz – ökonomisches Experiment oder politische Handlung?”
Vortrag auf der Kölner Konferenz zur Netzkultur

Freitag 12. Juni 2009 - 14 Uhr
Gebäude 9
Deutz-Mülheimer-Strasse 127-129,
in Köln-Deutz

June 10, 2009
http://digitaltools.node3000.com/blog/1249-mamegoma-3-nintendo-ds

Extreme Cute: Mamegoma 3 Trailer Nintendo DS

Can you beat cuteness with mote cuteness? Yes! Just take a look at this upcoming title for the Nintendo DS in Japan: Mamegoma 3. I do not know about the gameplay, but it seems to be a wild mixture of virtual pet, toy and a collection of minigames. To be honest, where ones complain about “extreme brutality” in shooting games, this one just shows the other direction of extreme: Brutal cuteness. I want to have one! (via)

June 6, 2009
http://digitaltools.node3000.com/blog/1241-flixel-free-flash-actionscript-game-engine

Flixel free Flash / Actionscript Game-Engine

flixel-logo

Well, good news! The Flixel game engine is released! What does this mean? This could be groundbreaking news for Flash / Actionscript3-based game developers.

flixel is a completely free collection of Actionscript 3 files that helps organize, automate, and optimize Flash games; an object-oriented framework that lets anyone create original and complex games with thousands of objects on screen in just a few hours, without using any of the Flash libraries.

Open, attached to a community, with a forum and a decent style. Any more questions to ask? Nooo. Some days ago the developers released a little “Hello World” game, called Fathom.


http://digitaltools.node3000.com/blog/1233-heavy-weapons-excessive-shooter-game

Heavy Weapons - Excessive Shooter Game

heavy-weapons-shooter-02

heavy-weapons-shooter-01

Heavy Weapons is a well balanced and excessive shooter-game, with a touch of demoscener-style. In this browsergame you have to shoot a certain amount of enemies in every of the 60 levels to unlock and move forward into the next level. In a shop you can equip your ship with lots of different weapon-systems. And this is where most of the fun comes in. There are lots of different weapons some big, some small, some clever, always with shooting-pleasure guaranteed.

The graphics and the sounds in this game have a decent quality, making this game an unique experience. In some levels I felt like thrown into a sea of good old level-wonderlands I met on the Amiga 500. Game recommodation of the week! Play Heavy Weapons.


http://digitaltools.node3000.com/blog/1228-roy-block-game-media-art

Roy Block - Game? Media Art?

The A MAZE-Festival is spreading its wings. The “warming-up” before the conference starts is an exhibition called “First Step” and can be still visited today. It is some sort of small, improvised exhibitions of game art - they did changed a private living room into an exhibition space for this reason. You can read this report (in German) from Robert Glashüttner, that explains the experience and the exhibits in detail.

Roy Block

One of the works shown there was the “Roy Block“, a media-project by Sebastian Schmieg he made at the Merz Academy Stuttgart. It’s an a tangible interface, that provides an experimental gaming experience, where you take real cube objects, to control the player on the screen. Roy Block is written in Processing and uses “reacTIVision software” for tracking.

June 2, 2009
http://digitaltools.node3000.com/blog/1191-25-years-of-tetris

25 Years of Tetris

At the beginning was… text-mode!

tetris-1st-version
A screener from the probably very first incarnation of Tetris.

You are almost 25 years now, but still such a beauty. As you turn 25 on the 6th June 2009 (Reuters says this is the possible official date), we do not want to talk about what million selling beast you are still today, like all the other media do. No, we want you to dig everything possible out of your mystic and gameplay specialities. Check this post for all about tetris gameplay.

Alexey Pajitnov almost made no bucks with Tetris itself, because it was a little bit of Sovjet vs. the rest of the world thing, due problems with licencing and people acting strange. But Alexey also said, that he made some other games as well at that time in 1984. At least he looks happy, and making games is not only about bucks, right?

25 Years later…

…thousands of Tetris-copies and -variants were made. And some of them are real jewels. I most recently found a one- or two-player variant called Inverted. You drop blocks from top and bottom and have to keep the “colors” consistent. It’s fresh and highly recommended!

inverted-tetris-variant
Inverted: A random Tetris variant from 2009.

Update: Thanks Jordan. There is a tetris-documentary online, made by the BBC in 2006, called “From Russia with Love”. See the first part here.

For the rest head over to this YouTube-playlist from GameDocumentaries.