“CC-Musik im Netz – ökonomisches Experiment oder politische Handlung?”
Vortrag auf der Kölner Konferenz zur Netzkultur
Freitag 12. Juni 2009 - 14 Uhr
Gebäude 9
Deutz-Mülheimer-Strasse 127-129,
in Köln-Deutz
Can you beat cuteness with mote cuteness? Yes! Just take a look at this upcoming title for the Nintendo DS in Japan: Mamegoma 3. I do not know about the gameplay, but it seems to be a wild mixture of virtual pet, toy and a collection of minigames. To be honest, where ones complain about “extreme brutality” in shooting games, this one just shows the other direction of extreme: Brutal cuteness. I want to have one! (via)

Well, good news! The Flixel game engine is released! What does this mean? This could be groundbreaking news for Flash / Actionscript3-based game developers.
flixel is a completely free collection of Actionscript 3 files that helps organize, automate, and optimize Flash games; an object-oriented framework that lets anyone create original and complex games with thousands of objects on screen in just a few hours, without using any of the Flash libraries.
Open, attached to a community, with a forum and a decent style. Any more questions to ask? Nooo. Some days ago the developers released a little “Hello World” game, called Fathom.


Heavy Weapons is a well balanced and excessive shooter-game, with a touch of demoscener-style. In this browsergame you have to shoot a certain amount of enemies in every of the 60 levels to unlock and move forward into the next level. In a shop you can equip your ship with lots of different weapon-systems. And this is where most of the fun comes in. There are lots of different weapons some big, some small, some clever, always with shooting-pleasure guaranteed.
The graphics and the sounds in this game have a decent quality, making this game an unique experience. In some levels I felt like thrown into a sea of good old level-wonderlands I met on the Amiga 500. Game recommodation of the week! Play Heavy Weapons.
The A MAZE-Festival is spreading its wings. The “warming-up” before the conference starts is an exhibition called “First Step” and can be still visited today. It is some sort of small, improvised exhibitions of game art - they did changed a private living room into an exhibition space for this reason. You can read this report (in German) from Robert Glashüttner, that explains the experience and the exhibits in detail.
One of the works shown there was the “Roy Block“, a media-project by Sebastian Schmieg he made at the Merz Academy Stuttgart. It’s an a tangible interface, that provides an experimental gaming experience, where you take real cube objects, to control the player on the screen. Roy Block is written in Processing and uses “reacTIVision software” for tracking.

A screener from the probably very first incarnation of Tetris.
You are almost 25 years now, but still such a beauty. As you turn 25 on the 6th June 2009 (Reuters says this is the possible official date), we do not want to talk about what million selling beast you are still today, like all the other media do. No, we want you to dig everything possible out of your mystic and gameplay specialities. Check this post for all about tetris gameplay.
Alexey Pajitnov almost made no bucks with Tetris itself, because it was a little bit of Sovjet vs. the rest of the world thing, due problems with licencing and people acting strange. But Alexey also said, that he made some other games as well at that time in 1984. At least he looks happy, and making games is not only about bucks, right?
…thousands of Tetris-copies and -variants were made. And some of them are real jewels. I most recently found a one- or two-player variant called Inverted. You drop blocks from top and bottom and have to keep the “colors” consistent. It’s fresh and highly recommended!

Inverted: A random Tetris variant from 2009.
Update: Thanks Jordan. There is a tetris-documentary online, made by the BBC in 2006, called “From Russia with Love”. See the first part here.
For the rest head over to this YouTube-playlist from GameDocumentaries.