Big
Gartner tech analysts pronounced that by the end of 2011, 80% of active internet users will spend a substantial amount of time in virtual worlds. Earlier this year, a few bloggers, including myself, tried to picture Second Life in the context of Gartner's Hype Cycle--my biggest concern was whether SL's platform would hold out long enough to reach Gartner's "Plateau of Productivity." Perhaps latching on to IBM's "gameframe" quickly enough, Linden Lab can buy a second life for Second Life.
found on http://www.secretlair.com/index.php?/clickableculture/entry/ibm_cells_virtual_world_severs/
familiar exhibition in 'raum kalk' at cologne. together with tmd-consulting, meta-unlimited organized a small get-together of colognes netart-avantgarde in kalk.
experimenting with, live-streams, social-vr, hybridspace, transformation of the image from nondigital to digital space and the concurrent theme of globalization where focused by this happening.
participants of 'WE ARE GLOBALPLAYERS TOO' :
timothy shearer, benjamin tillig, sascha blume, ge:schuetz, florian kuhlmann, lance kanno and on extend stage at the kunstwerke 'raummaschinen' featuring matthias neuenhofer.
WELCOME TO GAMEWORLD:
GAMES ON THE EDGE OF ART, TECHNOLOGY AND CULTURE
MARCH 30TH - JUNE 30TH. 2007
http://www.laboralcentrodearte.org/gameworld/inicio_001.html
Don’t forget to download the exhibition reader.
Keys:
Arrow-keys, X and Y/Z
More a demo than a game is Crazy Patterns. It generates truly bliss bullet patterns and is not merely meant as a game, although it has some gameplay, making this a nice “in-between” application.
[via]

A nice and not too hard game from the ACoders team: Crystal. The gameplay is somewhere between Bomb Jack and Emerald Mine, making this a fun experience for nighttime hours or the afternoon.
the documentation of the i buy everything event for download in pdf-format.
the ‚i buy everything event‘ was an event in the tradition of the happenings, extended by 21st century communication-technology.
the purpose of the experiment was to connect the digital world of secondlife with the nondigital
world - and vice versa in order to generate an open hybridspace.
generating hybridspace with the tools of the popculture or opening public space in the spectacular-space with the tools of the artists.
places: academy of media arts cologne / lance kannos public space in secondlife.com
date: decembre 2006"
images on flickr:

the documentation of the i buy everything event for download in pdf-format.
the ‚i buy everything event‘ was an event in the tradition of the happenings, extended by 21st century communication-technology.
the purpose of the experiment was to connect the digital world of secondlife with the nondigital
world - and vice versa in order to generate an open hybridspace.
generating hybridspace with the tools of the popculture or opening public space in the spectacular-space with the tools of the artists.
places: academy of media arts cologne / lance kannos public space in secondlife.com
date: decembre 2006"
images on flickr:
